los q postio matias no son combos son encadenaciones en los state basicos el 200,201 igual sirven para los combos manualess
automatico
;hacer combos(automaticos)
;combo1
[Statedef 415] ;parte de la corrida para que llegue al p2
type = S
movetype= A
physics = N
juggle = 5
ctrl = 0
velset = 0
anim = 415 ;
[State 0, MakeDust] ;polvo
type = MakeDust
trigger1 = 1
pos = -20,0
spacing = 1 ;para que salga mas polvo
[State 0, PlaySnd] ;sonido de run
type = PlaySnd
trigger1 = time = 1 ;salida del sonido de run
value = S700,4
volume = 255 ;volumen
channel = -1
[State 415, 1]
type = HitDef
trigger1 = Time = 1
attr = S, NA
animtype = Medium
damage = 26
guardflag = MA
pausetime = 12,25
ground.type = Low
ground.slidetime = 10
ground.hittime = 11
ground.velocity = -5
air.velocity = -2.5,-3.5
[State 0]
type = AfterImage
trigger1 = Animelem = 1
time = 35
length = 3
timegap = 1
framegap = 1
paladd = 0,0,0
PalBright = 50,50,50
PalContrast = 128,128,128
PalAdd = 0,0,0
PalMul = 1,1,1
Trans = Add1
[State 0]
type = VelSet
trigger1 = time > 1
x = 10
y = 0
[State 0]
type = ChangeState
trigger1 = p2bodydist x < 10
trigger2 = movehit = 1
value = 420
ctrl = 0
[State 415, 5]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1
------------------------------------------------------------------------------
;parte de 2 de golpes
[Statedef 420]
type = S
movetype= A
physics = S
juggle = 4
poweradd= 88
ctrl = 0
velset = 0,0
anim = 420
[State 420, 2]
type = HitDef
trigger1 = AnimElem = 2;animaciones q golpean
trigger2 = AnimElem = 4
trigger3 = AnimElem = 6
trigger4 = AnimElem = 8
attr = S, NA
animtype = Medium
damage = 26
guardflag = MA
pausetime = 12,30
sparkno = s5400
sparkxy = -10,-37
hitsound = s5,1
guardsound = s6,0
ground.type = Low
ground.slidetime = 10
ground.hittime = 11
ground.velocity = -5
air.velocity = -2.5,-3.5
[State 420, 3]
type = HitDef
trigger1 = AnimElem = 8
attr = S, NA
animtype = Medium
damage = 40,20
guardflag = -1
pausetime = 11,11
sparkno = s5400
guard.sparkno = -1
sparkxy = -10,-37
hitsound = s5,1
guardsound = s6,0
ground.type = Low
ground.slidetime = 60
ground.hittime = 20
ground.velocity = -8,-7
guard.velocity = -7
air.velocity = -8,-7
airguard.velocity = -5, -4
fall = 1
[State 420, 5]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1
se dividide en dos porque la parte de state 415 es la parte del run y la 420 es para cuando ataka
espero que lo allas entendido