;-;-Súper movimiento de desesperación.
;=======================================================
;=======================================================;-Estado de transformación a Modos 1 o 2.
[Statedef 4300]
type = S
movetype= A
physics = N
juggle = 0
velset = 0,0
anim = 0
ctrl = 0
poweradd = 0
facep2 = 1
;-Pasa a la var 8 con valor 0 o 1 en el tiempo 13 de la animación.
[State 4300, VarSet,Modo dos.]
type = VarSet
trigger1 =Time =0
var(8 ) = IfElse(var(8 ),0,1)
ignorehitpause =1
;-Terminando la animación, pasa al estado 0(stand).
[State 4300, ChangeState]
type = ChangeState
Trigger1 = Time = 1
value = 0
ctrl = 1
;-----------
[Statedef -2]
[State -2, RemapPal]
type = Remappal
trigger1 = RoundState=0 || stateno=4300 && Var(
=1 || stateno=4300 && Var(
=0
source = 1, 1
dest = 1, PalNo - ifelse((palno = [1,6]),0,6) + ifelse(Var(
=1,1,0)
persistent =0
;=======================================================