saikyo_x Lv 1
Nº de Posteos : 28 Fecha de inscripción : 2010-01-31
| Subject: problemas con el order, stages, etc. Mon Feb 18, 2013 10:03 pm | |
| holas tengo un problema bien basico, mi mugen no reconoce el order ni los stages, adjunto mi select (hecho con mugen configurator, lo trate de hacer a la antigua, pero tampoco funciono...) - Spoiler:
;DBZ Super Sonic Warriors M.U.G.E.N. ;Autor: Tapion =Team DBZ OS=
;---------------------------------------------------------------------
[Characters] ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== Goku-SSJ2,stages/Earth.def,order=5,music=,includestage=0;Goku-SSJ2 Super Vegeta,,order=5,music=,includestage=0;Super Vegeta Piccolo,stages/Tenkaichi Budokai.def,order=1,music=,includestage=0;Piccolo Mistic_Gohan by Tapion,stages/Mystic Rocks.def,order=7,music=,includestage=0;Mistic_Gohan by Tapion Krillin,stages/kame-house.def,order=1,music=,includestage=0;Krillin TenShinHan,stages/Tenkaichi Budokai.def,order=1,music=,includestage=0;TenShinHan ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== yamcha3sb3,stages/kame-house.def,order=1,music=,includestage=0;yamcha3sb3 raditz,stages/Battle_Saiyan.def,order=1,music=,includestage=0;raditz saibaman,stages/Battle_Saiyan.def,order=1,music=,includestage=0;saibaman Nappa,stages/Battle_Saiyan.def,order=1,music=,includestage=0;Nappa Vegeta_Saiyan,stages/dbearth.def,order=2,music=,includestage=0;Vegeta_Saiyan Guldo,stages/Namek-Porunga.def,order=3,music=,includestage=0;Guldo ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== Recoome,stages/Namek-Porunga.def,order=3,music=,includestage=0;Recoome Jeice,stages/Namek-Porunga.def,order=3,music=,includestage=0;Jeice Ginew 2.0,stages/Namek-Porunga.def,order=3,music=,includestage=0;Ginew 2.0 Freezer,stages/Destroyed Namek.def,order=4,music=,includestage=0;Freezer GarlicJr,stages/SBE-GarlicJr-Lookout2.def,order=5,music=,includestage=0;GarlicJr Trunks,stages/City Destroyed.def,order=5,music=,includestage=0;Trunks ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== 17,stages/Mountain Road.def,order=5,music=,includestage=0;17 Androide Nº 18,stages/Mountain Road.def,order=5,music=,includestage=0;Androide Nº 18 I-Cell,stages/City Destroyed.def,order=5,music=,includestage=0;I-Cell Cell 2nd Form,stages/City Destroyed.def,order=5,music=,includestage=0;Cell 2nd Form Cell,stages/CELL GAMES.def,order=6,music=,includestage=0;Cell Super 2 Gohan,stages/CELL GAMES.def,order=6,music=sound/super gohan.mp3,includestage=0;Super 2 Gohan ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== Androide 13,,order=7,music=,includestage=0;Androide 13 Zangya,,order=7,music=,includestage=0;Zangya Bojack,,order=7,music=,includestage=0;Bojack Goten,,order=7,music=,includestage=0;Goten Trunkz,,order=7,music=,includestage=0;Trunkz ssj2gohan,stages/Goku's House.def,order=7,music=,includestage=0;ssj2gohan ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== ==blank. portrait area==,,includestage=0;==blank. portrait area== kaioshin,stages/Tenkaichi Budokai.def,order=7,music=,includestage=0;kaioshin puipui,stages/babidi's space ship.def,order=7,music=,includestage=0;puipui dabura,stages/babidi's space ship.def,order=7,music=,includestage=0;dabura bellybuu,stages/babidi's space ship.def,order=7,music=,includestage=0;bellybuu super_buu,stages/sala del tiempo.def,order=7,music=sound/Super Buu.mp3,includestage=0;super_buu gotenks-ssj,stages/sala del tiempo.def,order=7,music=,includestage=0;gotenks-ssj vegetto,stages/Mystic Rocks.def,order=7,music=sound/vegetto.mp3,includestage=0;vegetto kbuu,stages/Planeta Supremo.def,order=8,music=,includestage=0;kbuu gogeta dgz,,order=9,music=,includestage=0;gogeta dgz tapion,,order=9,music=,includestage=0;tapion bardock,,order=9,music=,includestage=0;bardock EGC-Kid_Goku_GT,,order=9,music=,includestage=0;EGC-Kid_Goku_GT pan,,order=9,music=,includestage=0;pan VegetaGT by teamSB,,order=9,music=,includestage=0;VegetaGT by teamSB Broli,,order=10,music=,includestage=0;Broli
;How to add characters ;--------------------- ;Use the format: ; charname, stagefilename ; ;eg. For a player with filename "kfm", ; and stage filename "stages/mybg.def" ;type (without the semicolon): ; kfm, stages/mybg.def ; ;If you want to load a different def file, you can enter it ;as a directory plus the def file. This example loads up ;chars/kfm/alt-kfm.def: ; kfm/alt-kfm.def, stages/mybg.def ; ;If you put "random" as the stagefilename, then a random stage will ;be selected for that player. eg. ; kfm, random ; ;Zipped characters are also supported (experimental). ;Place the ZIP file in the chars/ directory. The name of the ;character's .def must match the name of the .zip. For example, if ;you have suave.def, then the zip file should be named suave.zip: ; suave.zip, stages/mybg.def ; ;Optional parameters may follow on the same line, separated ;by commas. Each parameter has the form: ; paramname = paramvalue ;where paramname is the name of the parameter type, and ;paramvalue is the value to assign that parameter. ;The optional parameters are: ; ; - music ; Set the paramvalue to the name of the music file to use ; as the BGM for that character. This overrides the bgmusic ; parameter in the stage's .def file, so you can re-use the ; same stage for multiple characters, but have a different ; BGM playing for each person. ; ; - includestage ; Set the paramvalue to 0 to avoid including this stage ; in the stage select list (in VS, training modes, etc) ; ; - order ; Set the paramvalue to the ordering priority to give the ; character. Valid values are from 1 to 10. A smaller value ; means you will fight the character sooner. You will never ; fight an order 2 character before an order 1 character, ; and never an order 3 character before an order 2 one. ; For example, you might want to set your boss character ; to have order=3. The default order value is 1 if you omit ; this param. See *.maxmatches under [Options] for how to ; limit the number of matches per order priority. ; ; Some examples: ; kfm, stages/mybg.def, includestage=0 ; kfm, stages/mybg.def, music=sound/song.mp3 ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0 ; kfm, stages/mybg.def, order=3 ; ;You can also add a randomize icon to the select screen. To do ;this, put the word "randomselect" on a line of its own, with no ;extra parameters. ; ;Insert your characters below.
;----------------------- [ExtraStages] stages/sala del tiempo.def;stages/sala del tiempo.def stages/Earth.def;stages/Earth.def stages/kame-house.def;stages/kame-house.def stages/Battle_Saiyan.def;stages/Battle_Saiyan.def stages/City Destroyed.def;stages/City Destroyed.def stages/Destroyed Namek.def;stages/Destroyed Namek.def stages/cell games.def;stages/cell games.def stages/SBE-GarlicJr-Lookout2.def;stages/SBE-GarlicJr-Lookout2.def stages/Namek-Porunga.def;stages/Namek-Porunga.def stages/Goku's House.def;stages/Goku's House.def stages/namek biget.def;stages/namek biget.def stages/dbearth.def;stages/dbearth.def stages/tenkaichi budokai.def;stages/tenkaichi budokai.def stages/mountain road.def;stages/mountain road.def stages/babidi's space ship.def;stages/babidi's space ship.def stages/planeta supremo.def;stages/planeta supremo.def stages/mystic rocks.def;stages/mystic rocks.def ;Put extra stages here. They will be available in VS and Watch modes. ;For example, you can insert "stages/mybg.def".
;--------------------------------------------------------------------- ;Here you set the maximum number of matches to fight before game ends ;in Arcade Mode. The first number is the number of matches against ;characters with order=1, followed by order=2 and order=3 respectively. ;For example, for 4,3,1 you will fight up to 4 randomly-picked ;characters who have order=1, followed by 3 with order=2 and 1 with ;order=3.
;Maximum number of matches to fight before game ends in Team Mode. ;Like arcade.maxmatches, but applies to Team Battle. [Options] arcade.maxmatches=4,1,4,1,4,2,6,1,3,1 team.maxmatches=4,1,1,0,0,0,0,0,0,0
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