This move should be able to be rapid fired.This move can be blocked standing and crouched.This will mostly used for up close combo starters. Can be special/super canceled for example ; lets say you do a standing L.P then do the correct inputs for a spirit gun. The spirit gun should come out. Crouching low punch :
This move should count as a normal attack can be blocked both standing and crouched. Is special/super cancel able. This will be use for starting up combos quickly. Standing medium punch
Should be able to be linked with another Standing medium if timed right and also linked to a medium kick, and standing heavy punch. For example ; Here is a combo that should work, St .MP,St Mp, St Mk. When i say linked i mean linked not like easily mashed buttons but something that requires a bit of timing. Can be special/super canceled. Should be able to use this for Anti Air and gives a decent amount of damage not to much though. Standing heavy punch:
Should be able to be special/super cancel up close and not from far away. gives a good amount of damage and stun. Good for starting hard hitting combos. Should be able to be linked into such as : St MP. St. HP
Standing low kick:
This move can be special/Super canceled. Can be linked two times if timed right. Example of a good combo with l.k ; St.lp 3X, st.lk, spirit gun. This should be used for punishing dropped combos from the opponent similar to yang's low kick.Should be a bit hard to link two st L.k together. Crouching Low kick:
Can only be blocked low. Should be able to rapid fire this move. basic combo with this should be : cr.lp, cr.lp , cr lk. can not be special cancel able but is super cancel able.Should be pretty easy to link this one. Good for pushing the opponent back.
Standing medium kick:
Is special/super cancel able but only for one frame of the attack! Should be kinda of difficult to cancel this into a special/super. Good for spacing and playing footsies.Can be linked into. For example (st. mp. st. mk , rapid punch)
Standing heavy kick-
Anti air. Good for stopping jumping opponents also hits twice second hit is a mid attack that can only be blocked standing. Is not special/super cancel able. Good for keeping opponents out of the air.
Crouching medium kick-
Is special/super cancel able this move should work like ryu's crouching medium kick. Good for spacing and keeping the opponent out.
Fwd Standing Heavy kick: Fwd+ h.k *This attack can be charged*!
If held this moves becomes focus attack like moves which can take one hit before hit animation. If fully charged will result in a wall bounce. Which the opponent will be able to be juggled. If not fully charged this move becomes a overhead mid attack. So a crouching opponent can not block this attack if not fully charged.
Spirit gun : df.f. any punch * This attack can be charged*
This a projectal move in which yusuke shots a blast across screen. It can be charged and as 5 different levels of charge.
01. 1 hit no push back on yusuke and faster recovery
02. 1 Hit and knock down push back slower recovery
03. 2 hits and knock down push back slower recovery
04. 3 hits and knock down push back slower recovery
05. 4 hits and knock down push back slower recovery
The charged can be canceled with a press of a punch button and next time you start off with the same out of power you canceled at.
Ex spirit gun : df.f, two punches
This version has a bit of a slow start up but does cause a wall bounce. Which opens up combo opportunities. Takes some meter.
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Rapid Fist: 5 hits input: rapidly press any punch five times for this move! exactly like Chun li's rapid kicks and E. Honda's Slaps
Description :
Rapid punch only comes out when player does 5 repeated button presses of any punch very fast. Depending on which version is used effects the damage and the push back of the attack does. For example the Hp Version push back is the best which would make this safe on block. The push back should be less and less for each lower version. Ex version does push back but allows enough space so Standing medium kick and be linked. After st, mk is linked yusuke can go back into rapid fist.
Yusuke has options he can do after a hit or block hit of rapid fist. All options should be done before the 4th hit of the rapid fist attack. Each options take up meter from the special gauge.
Rapid fist option 1- Launcher
inputs before 4th hit of rapid fist. Down, Down-back, Back+ low punch
Launches the opponent in the air where he can be combo in the air or on the ground. Yusuke's gets four juggle hits after the launcher.
Air Spirit Gun- 1 hit Ex Ver two hits
Inputs: Up, Up-forward , Forward + Any punch
This is the air version of yusuke's Spirit gun. Which causes push back on yusuke. The fastest version of this move is the low punch version. medium is the normal speed version and heavy punch version is the slowest but strongest. The ex version is a bit slower then low punch version but faster then the medium version. But on hit the EX Version cause a juggle state. Where the opponent can be hit twice until they hit the ground.
That's Pretty much it from me I will let Rajaa post up everything I forgot! Here are some screenshots!
The following mechanics will be through a configuration file so people can choose.
This will include: EX Specials Power Charge Dodge / Horizontal Dodge Parry / Shield Alpha Counter Chain Combos (with strict limitations)
The following are things that are unique to Yusuke and they will make the character more interesting than your average character with the above mechanics!
- Chargeable Spirit Gun with Megaman-ish capailities - Releasing of Spirit Cuffs which will speed Yusuke up for a brief period of time - He will be compatible with GokuZ2 - He will have a training mode option with Genkai because Thanewdude wants to copy Cybaster and Balthazar! : - He will have special eggs that are undisclosed for the moment, so keep your eyes peeled for progress!
We are open to bizarre suggestions for intros and win poses and silly stuff like that!
For those people who want to make palettes. Here is the palette:
UPDATE Here is the First Beta Video!
Spoiler:
Update again! first Beta Combo Video
Last edited by Thanewdude07 on Thu Sep 27, 2012 2:48 am; edited 1 time in total
G.o.D. Contributor
Nº de Posteos : 675 Fecha de inscripción : 2012-04-07
One thing I didn't post in Mugen Guild, I saw that you (you and Rajaa) changed the sparks, but I think that's good, I don't like those sparks too much (but don't tell him ).
Thanewdude07 Lv 2
Nº de Posteos : 160 Fecha de inscripción : 2010-05-21 Edad : 36
lol Yeah we were gonna make something that felt more like yu yu hakusho.Yeah i needed to come back here.
Intoxicados Lv 8
Nº de Posteos : 797 Fecha de inscripción : 2009-10-31 Edad : 32 Localización : Cordoba Capiiiiiiital!
Subject: Re: Yu Yu hakusho neo mugen-Yusuke Urameshi TND &Rajaa videos! Sun Sep 02, 2012 6:04 am
the best yusuke ever... like me will guide you in the genesis rom Yusuke has techniques that fit very well according to the style that you are following (CVS) Good Luck!
Thanewdude07 Lv 2
Nº de Posteos : 160 Fecha de inscripción : 2010-05-21 Edad : 36
the best yusuke ever... like me will guide you in the genesis rom Yusuke has techniques that fit very well according to the style that you are following (CVS) Good Luck!
Thanks! I gonna use those sprites from that game. I am actually gonna get started on them soon. Thanks
Yusuke wins!
Here is his first win pose! I drew out the first sprite on paper then moved it on to paint where i did the rest of the editing.
Jmorphman did have a point. Original animations and sprite are always better then editing. Well as long as you got the skills to pull it off. I think this came out nicely...
Thanewdude07 Lv 2
Nº de Posteos : 160 Fecha de inscripción : 2010-05-21 Edad : 36
I kept him to 3 shades But i did add a lighter blue works wonders I hope you enjoy This update.
I did a few sprites well I am only really counting the bottom three. I did those from scratch and the top came from the original base sprite. I think he should be easy to animate but then again I am not sure yet we will see.
Legend Ivanhoe Moderador
Nº de Posteos : 290 Fecha de inscripción : 2012-04-23 Edad : 33 Localización : Cuba
Are you planning to code Kurama and hiei too? This is great by the way i hope you finish him soon. !
I hope i finish him soon too!
Oh I am not doing any of the coding i am only doing the spriting my coder is Rajaa he is a really great programmer and he has the skills to help bring my vision of yusuke true.
I plan doing Hiei next after yusuke. I really like kurama but , There is sooo much work that is needed to go these characters right. So I might do him later on if i get some more support
Hey Bump..Trying to give puu this penguin like walk cycle here is my progress. I am pretty much doing this all from my head..I just decided to check around for reference videos and pictures so I am looking now..
Progress is still being made on keiko as well I will post another update soon!
Also I am going to a anime convention this weekend in Atlanta,GA Woot! :2thumbsup:
Also If you have any tips walk cycles and such please do share.