Nº de Posteos : 19 Fecha de inscripción : 2012-03-14
Subject: Re: [DB] Android 8 (Franky) by Betalille Sun Apr 08, 2012 6:33 am
: JAPANESE VOICE PATCH (Additionnal)
Happy Easter !
G.o.D. Contributor
Nº de Posteos : 675 Fecha de inscripción : 2012-04-07
Subject: Re: [DB] Android 8 (Franky) by Betalille Sun Apr 08, 2012 7:53 am
Feedback:
-KFM sounds when you attack the enemy with every basic attack (crouching, standing and in-air ones); -every attack is too slow (for example anim 200 has 10 ticks for each frame); -every attack hasn't collision boxes (the blue boxes); -it looks like the hair is connected with the outline... look at the 2nd and the 4th palette and you'll see.
I hope you improve your skills and fix this char
Betalille Lv 1
Nº de Posteos : 19 Fecha de inscripción : 2012-03-14
Subject: Re: [DB] Android 8 (Franky) by Betalille Mon Apr 09, 2012 8:02 am
G.o.D. wrote:
Feedback:
-KFM sounds when you attack the enemy with every basic attack (crouching, standing and in-air ones); -every attack is too slow (for example anim 200 has 10 ticks for each frame); -every attack hasn't collision boxes (the blue boxes); -it looks like the hair is connected with the outline... look at the 2nd and the 4th palette and you'll see.
I hope you improve your skills and fix this char
WHAT ??? A FEEDBACK O_O ??? OH COOL ! ... ... ... ... Well... okey... I am crazy... All the things in your feedback has been changed. Well done... (for me huh).
New update : Little things and pallettes has been changed.
G.o.D. Contributor
Nº de Posteos : 675 Fecha de inscripción : 2012-04-07
Subject: Re: [DB] Android 8 (Franky) by Betalille Mon Apr 09, 2012 9:15 am
You added hitsounds in the .snd file, but the attacks still sound like KFM's... why? Because in the hitdef of the attacks there's: (I took the State 200 as an example)
[State 200, 1] type = HitDef trigger1 = Time = 0 attr = S, NA damage = 23, 0 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 8, 8 sparkno = s6400 ;you wrote right here, that means the spark is your anim 6400 in the .air file sparkxy = -10, -56 hitsound = 5, 1 ;you forgot something here guardsound = 6, 1 ;and here too ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12
You forgot the s: "hitsound = s5, 1" This means that the sound that will play during the hit comes from the .snd file.
The same thing is for the guard sound (if you'll add the guardsound in the .snd): "guardsound = s6, 1"
I just noticed that there aren't required sprites: those are listed in the mugen docs: search for spr.gif
Hope this helps!
Betalille Lv 1
Nº de Posteos : 19 Fecha de inscripción : 2012-03-14
Subject: Re: [DB] Android 8 (Franky) by Betalille Mon Apr 09, 2012 11:00 am
Aww, thank you for your help, since i'm not so good at create characters for mugen, but i try
G.o.D. Contributor
Nº de Posteos : 675 Fecha de inscripción : 2012-04-07
Subject: Re: [DB] Android 8 (Franky) by Betalille Mon Apr 09, 2012 11:51 am
Don't worry, my first char (I think it was in 2010) was really bad! But after learning about required sprites, hitsparks, commands etc. coded in other chars, I know how to create a mugen char. I'll help you if you want!