Bueh esto ya es para la risa xD posteo bien seguido aki
CNS
;Kienzan
[Statedef 2001]
type = S
movetype= A
physics = N
juggle = 0
poweradd= 0
ctrl = 0
velset = 0
Anim = 2001
[State 2002, kienzan]
type = Projectile
trigger1 = animelem = 2
projanim = 2002
projhitanim = -1
projpriority = 5
projremovetime = 80
projid = 7050
projhits = 50
projmisstime = 2
projscale = 1, 1
velocity = 3
accel = 0
offset =8,-51
attr = S, HP
damage = 4,2
animtype = hard
guardflag = MA
hitflag = MAFP
pausetime = 0,0
hitpause = 0,0
hitsound = S2,1
sparkno = -1
guard.sparkno = -1
guardsound = S6,0
ground.type = High
ground.slidetime = 15
ground.hittime = 15
ground.velocity = -1
air.animtype = High
air.velocity = -1
[State 0, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1
CMD ESTO LO TENGO EN EL DEFAULT
[command]
name = "kienzan"
command = s
time = 15
Y ESTO EN EL CMD STATEDEF -1
;Kienzan
[State -1, kienzan]
type = ChangeState
value = 2001
triggerall = command = "kienzan"
trigger1 = statetype = s
Ayuda loco , se me cierra el mugen con todo eso ,
PD : La anim 2001 es la ke karga el kienzan i lo tira , (el 0 lo tiene arriba i el uno lo lanza)
y la 2002 es el fx.
Saludos