Nº de Posteos : 91 Fecha de inscripción : 2010-05-08 Edad : 46 Localización : Brasil
Subject: Release Party - Fire Man (RMM) Thu Dec 28, 2017 4:22 pm
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Sprited By: Laspacho Old Coding: !E, Nestor Remade Coding, specials, Powersets and AI: O Ilusionista Mugen: Mugen 1.0 Data: 28/12/2017 Char number: 72
Starting from the old base, I've re-created or re-programmed virtually all of the character's moves, creating all Power Sets and AI, so it's practically a new character, quite different from the previous version of the EOH project. I really like the Flame Wisp movement
This version is more recent than the last released in RMM.
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======================================================= Character Movelists =======================================================
General Gamplay: * Dash Forward: F,F * Dash Back: B,B * Super Jump: D,U * Dodge in place: LP+LK * Dodge Forward: F+LP+LK * Dodge Back: B+LP+LK * Recovery Roll: Hold Forward or Back while recovering from lie down * Throw: Hold Forward or Back and Press HP or HK
QCF+P: Heat Cannon (can be used on air) QCB+K: Fire Dash (can be used on air) QCB+P: Fire Storm
D, D, any button: Change Weapon LP: Flame Wisp (buttons controls the duration and the helper velocity. Walk or run to see it). Input the same command to shoot the helper. MP: Fire Trap (buttons controls the duration) HP: Flame Dive (buttons sets the delay) LK: Fire Ball (buttons sets the velocity and p1 pushback) MK: Plasma Ball (buttons sets the delay and velocity) HK: Flamethrower (buttons sets the duration) QCF+K: Use Weapon
QCB+PP: Fire Hurricane (can be used on air) QCF+KK: Inferno Blast QCB+KK: Fire Crusher (can be used on air) D, D, D+KK: Raging Fire (LVL 3)