Nº de Posteos : 44 Fecha de inscripción : 2012-01-07
Subject: Testing Mugen Story Mode Sun Aug 26, 2012 12:00 pm
Hey guys,
I've been messing around using MugenStoryMode Creator program, and I think it's a wonderful tool. I got question though - how to eliminate the picture showing between the fights ? (in my Mugen I replaced it with loadng screen) Any ideas ?
Oh, and here is what I came up with playing with this program... Tell me what you think
G.o.D. Contributor
Nº de Posteos : 675 Fecha de inscripción : 2012-04-07
Subject: Re: Testing Mugen Story Mode Sun Aug 26, 2012 1:31 pm
Wow, this is a great attempt, I once tried to figure it out but as you did I found a picture and slap it
But I was wondering, how does the versus screen look like? You only showed player1; then I found the char scale really odd, they look better with scale 1,1; some tweaks here and there and some gameplay changes for your Raditz and you'll be fine.
Tomo Lv 1
Nº de Posteos : 44 Fecha de inscripción : 2012-01-07
Subject: Re: Testing Mugen Story Mode Sun Aug 26, 2012 2:26 pm
You mean my vs screen? Well I thought you may figured this out, but here...
Spoiler:
Well scale is intentional - I'm more suited to size similar to SB chars. And about Raditz it is still just a W.I.P - needs a lot more work...
Ademir Lv 1
Nº de Posteos : 4 Fecha de inscripción : 2012-02-28
Subject: Re: Testing Mugen Story Mode Sun Aug 26, 2012 4:40 pm
hello friends, I am the owner of BroliDos, I'm looking for MEMBERS for my team and I have a project since last year, with this history mode creator, good for the time, already know quite touch it, and I project this to 50%, called "Special Broly Saga" films have included the 3 series dbz ... www.brolidosproject.no.comunidades.net my site / images let my game! ^ ^ ... will be released until 2013.
G.o.D. Contributor
Nº de Posteos : 675 Fecha de inscripción : 2012-04-07
Subject: Re: Testing Mugen Story Mode Sun Aug 26, 2012 6:09 pm
First it's not good to advertise your own work in another topic; second, if you're really going to make a full game don't make spriteswaps and claim your own, your "finished" chars were nothing more than bad spriteswaps. At least Tomo warned us that it was mostly Choujin work when he released the chars.
Tomo, if you want some help, I'll be glad to help you. About the vs screen, I was asking because I had a clue about that, but I wasn't sure.
Tomo Lv 1
Nº de Posteos : 44 Fecha de inscripción : 2012-01-07
Subject: Re: Testing Mugen Story Mode Tue Aug 28, 2012 8:07 am
Well im not making a full game - just improving everything all the time(i guess it's what Mugen is all about)and never to be finished
But If You so helpful i would be grateful for some resource. Like: - Adult Gohan English voices(since from what I've heart you're the expert ripper ) - some graphic from the budokai's would be nice too
Cheers
G.o.D. Contributor
Nº de Posteos : 675 Fecha de inscripción : 2012-04-07
Subject: Re: Testing Mugen Story Mode Tue Aug 28, 2012 11:43 am
Sounds = tell me the game. Graphics = sorry I can't rip them.
Thanks for the compliment but I'm not that great. There are lots of good rippers out there, however I can do the job. About the full game, I was talking to Brolidos.
Tomo Lv 1
Nº de Posteos : 44 Fecha de inscripción : 2012-01-07
Subject: Re: Testing Mugen Story Mode Tue Aug 28, 2012 2:56 pm
Hmm dunno, I suppose the voices are similar in each game. You choose which are the easiest to rip or something(I don;t have direct pick).
And while you that, is possible to rip menu sound effect too(cursor changing and so on)? I would like that as well
Anyway, thanks for the effort.
artani Lv 1
Nº de Posteos : 52 Fecha de inscripción : 2010-01-09
Subject: Re: Testing Mugen Story Mode Tue Aug 28, 2012 6:28 pm
you should make a game of it would be interesting with the story mode