benhazard Lv 3
Nº de Posteos : 297 Fecha de inscripción : 2009-11-03 Edad : 33 Localización : Brazil
| Subject: Need Missle Tutorial Mon Sep 03, 2012 3:59 pm | |
| I Have finally finished almost of Gyu Helper, (their basic properties, along with intros, win poses, .. etc..) - Spoiler:
on The Series, and Games, he has only some few attacks in general. that is : _guided missiles _and a special shield. i am doing his Rocket Bomb,but i can not find necessary info to make a missile chase after the P2. can someone help me? moreover, I would ask if anyone can find or rip sounds from Giru in Japanese, and effects to make a most complete helper. i will make a gif of Him soon. |
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G.o.D. Contributor
Nº de Posteos : 675 Fecha de inscripción : 2012-04-07
| Subject: Re: Need Missle Tutorial Mon Sep 03, 2012 4:32 pm | |
| I don't know if there are enough voices for Giru, but I'll search. I only found some clips on Budokai 3 (english, don't remember if japanese too, and they are for the "New game" "Continue game" screen), Infinite World (already ripped), and in Tenkaichi 2 and 3 there are only sound effects. The best thing is to search on the anime in my opinion. About the code, I once found a code from Flowagirl/The Necromancer; search it here: homing projectile http://www.mediafire.com/?9gf6b5ceaz8pf24Maybe this can help. |
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benhazard Lv 3
Nº de Posteos : 297 Fecha de inscripción : 2009-11-03 Edad : 33 Localización : Brazil
| Subject: Re: Need Missle Tutorial Mon Sep 03, 2012 7:33 pm | |
| Thanks, this can solve not just this question, but help on another issues. well, so, my fear come true,. yeah i known that the games have just basic talks. and the only way to find is by rip on the anime. from giru, i just need: Action voice (such as attacks, or anything usefull for that) happy Voice (endings, taunt or intros) Fear Voice (when Pan get's damaged by the enemy) i will try to think about this later. |
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benhazard Lv 3
Nº de Posteos : 297 Fecha de inscripción : 2009-11-03 Edad : 33 Localización : Brazil
| Subject: Re: Need Missle Tutorial Tue Sep 04, 2012 8:01 pm | |
| Thanks, again, some of his codes, helped me alot. it's not perfect, but works Well: - Spoiler:
;Rocket Bomb - Missle [Statedef 7051] movetype = A ctrl = 0 anim = 7050 sprpriority = 1
[State 1401, RocketSound] type = PlaySnd trigger1 = !time value = 20000, 4 volume = -90
[State 7051, AngleSet] type = AngleSet triggerall = p2bodydist x >= 30 trigger1 = time%6 = 3;time = 0 value = (atan((p2bodydist y-50)/(ifelse(facing = 1, enemy, pos X - Pos X , Pos X - enemy, Pos X)))*(-180/Pi))
[State 7051, AngleDraw] type = AngleDraw trigger1 = 1
[State 7051, VelSet] type = VelSet triggerall = p2bodydist x < 30 trigger1 = !time x = 6
[State 7051, Hahahaha] type = VelSet triggerall = p2bodydist x >= 30 trigger1 = time%6 = 3 x = (70-(atan((p2bodydist y)/(ifelse(facing = 1, enemy, pos X - Pos X , Pos X - enemy, Pos X)))*(180/Pi)))/10 y = -(atan((p2bodydist y-50)/(ifelse(facing = 1, enemy, pos X - Pos X , Pos X - enemy, Pos X)))*(-180/Pi))/10
[State 7051, Rocket Fx] type = Explod trigger1 = time%3 = 0 anim = 15310 ID = 15310 pos = -10,0 postype = p1 facing = 1 vfacing = 1 bindtime = 1 removetime = -2 supermove = 1 pausemove =1 scale = 0.5, 0.5 sprpriority = -1 ontop = 0 shadow = 0,0,0 ownpal = 1 removeongethit = 0 ignorehitpause = 1
[State 7051, HitDef] type = HitDef trigger1 = !time attr = S, NA animtype = High damage = 90,30 guardflag = MA pausetime = 1,10 sparkno = -1 guard.sparkno = -1 sparkxy = -8,-25 hitsound = -1 guardsound = S2,0 ground.type = High ground.slidetime = 15 ground.hittime = 15 ground.velocity = -7, -3.7 air.velocity = -6.5,-3.6 ground.cornerpush.veloff = 0 fall = 1 air.fall.recover = 0 palfx.time = 90 palfx.add = 100,50,0 palfx.sinadd = -150,-100,0,30 palfx.mul = 150,100,0 palfx.contrast = -30,-25,0
[State 7051, FlameSparks] type = Helper triggerall = numhelper(7060) = 0 trigger1 = movehit name = "FlameSparks" stateno = 7060 postype = p1 pos = 0, 0 keyctrl = 0 ownpal = 0 id = 7060 size.xscale = 1 size.yscale = 1
[State 0, ChangeAnim] type = ChangeAnim trigger1 = movehit value = 7003 ignorehitpause = 1
[State 0, HitOverride] type = HitOverride trigger1 = 1 stateno = 7050 attr = SCA,NP,SP,HP slot = 1 time = -1
[State 0, hitby] type = hitby trigger1 = 1 value = SCA,NP,SP,HP time = 1 ignorehitpause = 1
[State 7051, ChangeState] type = ChangeState trigger1 = movecontact trigger2 = frontedgedist < -35 || pos y > 0 ; SCREENOUT value = 7050
Result: |
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G.o.D. Contributor
Nº de Posteos : 675 Fecha de inscripción : 2012-04-07
| Subject: Re: Need Missle Tutorial Wed Sep 05, 2012 4:17 am | |
| Looks good to me. I had to reupload the .zip because it was unavailable, I'm glad to have helped in some way. |
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| Subject: Re: Need Missle Tutorial | |
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