Well, I decided it was going to be a while before I could get someone to make AI for him (or for me to learn how to do it). So rather than let him collect digital dust, I'm releasing my Jin Kazama for Capcom vs The World. Here are some notes about the character (spoiler'd since it's kind of a long list):
Here's a video preview as well:
https://www.youtube.com/watch?v=Y-evcYMwtEY&feature=youtu.be***Big Update Today***
After some complaints that he was pretty low tier, I examined the feedback and made the following changes:
-He had a bit of a floaty jump, so I fixed that
-Slightly faster run speed
-Less start-up on both versions of Spinning Flare Kick
-Reduced recovery on both versions of Demon's Paw
-Less start-up on LP Demon's Paw, slightly less damage though
-Increased travel distance of both versions of Demon's Paw
-Less start-up on LLRK
-Less start-up on both versions of Electric God Wind Hook
-More juggling possible after both versions of EGWH
-Slightly extended the red clsns on both versions of EGWH
-Added invul frames to the beginning of both versions of Lift Kick, giving it better anti-air properties (though still not as fast or safe as a Shoryuken, should be more reliable than it was before)
-LK version of Lift Kick does less damage, but launches the opponent in such a way that they're open for an additional juggle
-Less recovery on LP Savage Sword
-Fixed the clsns on Tidal Wave, now has more reach and less overlapping blue clsns, at the suggestion of Kamekaze
-Tidal Wave can no longer be comboed into
-Added invul frames at the beginning of Evil Intent and 10-Hit Combo
Download him at the following locations:
http://lnx.lu/6DbCredits (from the ReadMe):
CVSNB for the sprites
Orochi Gill, Safior Kreuz, Zeckle/Laxxe23 and Cybaster for beta testing
Edward Elric for ripping the sounds
PotS for several FX
Namco for creating Jin and Tekken
Everyone at Mugen Fighter's Guild for their continued support
Volzilla at CVG for temp hosting
You!
If I forgot you, just let me know and I'll update this!