Mugen Generations Comunidad de Mugen Latino donde podrás encontrar noticias, información, tutoriales (Pixelart y Programación) ayuda, y lo que desees. |
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| Author | Message |
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nreo-san Lv 4
Nº de Posteos : 362 Fecha de inscripción : 2009-10-30 Edad : 41
| Subject: Editing released sheets Wed Jun 13, 2012 6:18 pm | |
| I just have a question I'd like to ask, I've noticed when some people release sheets, people tend to re-edit them and make them look worse. I seen a goku character from my goku sheet that ruined the face and hair, and a few different variations of my piccolo sheet that ruined his face as well.
I'm not trying to come off as cocky or anything but I don't get why people ruined something that's already pretty good. Is it to give their own take on the sheet or something else? I know not everyone likes the same face that I make, but at least try to make it better and not worse, kinda kills the quality.
I'm just curious to people's reasoning for ruining good sprites. _________________ |
| | | Ulquiorra Lv 5
Nº de Posteos : 507 Fecha de inscripción : 2009-10-29 Edad : 30 Localización : France
| Subject: Re: Editing released sheets Wed Jun 13, 2012 6:27 pm | |
| Humans are strange. They kinda love shitty work so that's why they troll your sheets. Nuff said. |
| | | sawady Contributor
Nº de Posteos : 1731 Fecha de inscripción : 2009-10-29 Edad : 34
| Subject: Re: Editing released sheets Thu Jun 14, 2012 12:21 am | |
| I found different kinds of approach by the people. Some prefers quality, others much amount of job done, others just to give his touch, etc. Maybe it's not a matter of understanding but give them their necesity of freedom. |
| | | nreo-san Lv 4
Nº de Posteos : 362 Fecha de inscripción : 2009-10-30 Edad : 41
| Subject: Re: Editing released sheets Thu Jun 14, 2012 12:27 am | |
| I get that, I get people wanting to put their own mark on the sheets, but sometimes their mark ruins the sheet's quality and sorta disrespects the original.
Its why I was reluctant in releasing my sheets, I dont have a problem with people re doing my sheets into someone else, but it almost feels like they'd rather make it shitty then leave it as it originally was. _________________ |
| | | sawady Contributor
Nº de Posteos : 1731 Fecha de inscripción : 2009-10-29 Edad : 34
| Subject: Re: Editing released sheets Thu Jun 14, 2012 12:31 am | |
| I lived that when I released the Goku Legend project. After that there was a explosion of edited Goku Legends, some of them really crappy. But people actually know what work had a better quality. The rest of the projects are by people traying to get some happiness doing some job inspired on another. |
| | | nreo-san Lv 4
Nº de Posteos : 362 Fecha de inscripción : 2009-10-30 Edad : 41
| Subject: Re: Editing released sheets Thu Jun 14, 2012 12:36 am | |
| true(sigh another sheet of mine), I guess people don't realize that when they ruin some of the work I do, it sorta hurts my feelings in the fact it feels like they don't think my work is good enough on its own for them to use that they just have to tinker with it.
I dunno its more of being a sprite artist for so long, that my feelings towards my sheets are different. I've been doing this for almost ten years now. @_@
I have to learn to let go of what I give away, but its hard when they almost feel like your kids lol. _________________ |
| | | sawady Contributor
Nº de Posteos : 1731 Fecha de inscripción : 2009-10-29 Edad : 34
| Subject: Re: Editing released sheets Thu Jun 14, 2012 12:41 am | |
| But think in Mugen. There are a lot of Ryu, Kyo, etc. We know that some are the best, but people continue releasing the same chars. That is because some people only wanna make their own version. Sometimes inspired on another version existing in mugen, and that's my point. In your position I would be proud of my work since people is working using it. Maybe they wanna make their own face because a matter of style, not quality. |
| | | MUGENGOD Lv 4
Nº de Posteos : 385 Fecha de inscripción : 2010-09-03 Edad : 31 Localización : china
| Subject: Re: Editing released sheets Fri Jun 15, 2012 2:03 pm | |
| ok , i seen some char is used some old char"s sprites buy just have his body, yes ,just body, his head, face, hair are all re-edit, like some very stronger chars, goku ssj5 ssj6 ssj7 ssj8 ssj9 ssj10 .....these char are all imaginary you know, goku just can trans to ssj4, ssj5 or any other are all re-edit from a goku ssj5 made by frs games , they have red, yellow, purple, blue, white and so many hair colors, then their attack is so unreasonable, attack = 500 defensee = 500, life = 1000000000000....... no one can kill them ,but they can kill any other by a punch.. so in my opinion, i also hate some people who edit a good or a normal char, then make them very metamorphosis in some way, of course , face are ugly , because they change the pal of all sprites, i think they just want to make a must powerful char in the dbz mugen, but they just use ther bad skill , bad coding, and bad idea created an ugly garbage at all. |
| | | sawady Contributor
Nº de Posteos : 1731 Fecha de inscripción : 2009-10-29 Edad : 34
| Subject: Re: Editing released sheets Fri Jun 22, 2012 4:30 pm | |
| But maybe it's garbage for you and a treasure for some other guy! I downloaded a goku ssj5 by FRS and that char was ok to have some fun. I think that we can have a better organization of the chars and that solves the hole problem of a lot of modifications. |
| | | Tony Hankypants Lv 10
Nº de Posteos : 1030 Fecha de inscripción : 2009-10-29
| Subject: Re: Editing released sheets Sat Jun 23, 2012 3:43 pm | |
| many questions of events that have succeeded over the years ... Are the same amount of years that branded me as closed or selfish, call it as they wish, be against release edited sheets... values learned in zgteam ironically, but I will not come to judge anyone about it, because all here have the right to evolve or change of ideas, doesn't exist a position 100% correct. The dynamics is very clear: 1. If you want to share a sheet originally worked by you for others can bring to life on mugen, hopefully the 10% of them will be take it without modification. The rest is used to edit and code their own way. Why? easy ... the majority that wants to do something, will be looking to differentiating of the rest who have the same work base, and the easiest way to differentiate a product is by appearance. better or worse, it is ultimately up to each one, and come to think about that would be is too subjective. As I read comments on this topic from different users, about ugly works, sincerely are misplaced, because although one is considered the best in an area, the tastes are not traded. Moreover when we see that some have not even done a sheet. 2. Now what I've always seen and what I can particularly appreciate your post, is a slight (or median) nuisance, is see an release of sheet based on other previously replaced, which highlights only the last job, and covered with earth before the real work, which was finally the original author spent more hours of work to develop the sheet. This problematic, goes beyond a simple highlight or not the credits, goes well on the side of: what would have happened if the original sheet had not been shared? is right to emphasize work less hours than the original? is valid to release a job that mostly was done by another? These are small examples of questions to answer fully open and that each person has their own position in this regard. It would be ethical to mention the original sheet-based, and that attach it as a work base, having the possibility to attach an additional sheet with new sprites only facts. On the other hand instead of putting so many credits of people, there should be an objective order of the most made the work has been realized. ex: Author: editor: Special Thanks to:this observation that I mentioned, I know perfectly well that cant be met because most of the audience immersed in this circle are messy, doesnt like following directions, are carefree and come to play only. So we have two options: 1. accept the reality and share. 2. do your own work and then analyze whether or not share everything. there is no such option to share and to do what one would like to do. Sharing here means giving freedom of action and creativity.
Now we have to leave a real thing in clear: Regardless of who has done more than the other, everyone wants to work together to make a single thing called mugen.
Español- Spoiler:
tantas preguntas de acontecimientos que han sucedido durante años...
Es esa misma cantidad de años que me catalogaron de cerrado o egoista, llamenlo como deseen, por estar en contra de lanzamiento de sheets editados. Valores ironicamente aprendidos en zgteam, pero no quiero entrar a juzgar a nadie sobre eso, porque están en su derecho de evolucionar o cambiar de ideas.
La dinamica es muy clara: - Si quieres compartir un sheet originalmente trabajado por ti, para que otros puedan darle vida (programarlo), con suerte el 10% de aquellos que lo tomen lo harán sin modificarlo. El resto lo usará para editarlo y programarlo a su manera.
¿por que? facil... a la mayoría que pretende hacer algo, lo minimo es diferenciarlo, y la manera más facil de diferenciar un producto es mediante la apariencia. mejor o peor, queda finalmente a criterio de cada uno, y entrar a opinar al respecto de eso, serìa demasiado subjetivo. Por lo que comentarios que he leido en este tema de diferentes usuarios, acerca de trabajos feos, sinceramente están mal ubicados, porque aunque uno se considere el mejor en un area, los gustos no se transan. Más aun cuando vemos que algunos ni siquiera han hecho un sheet.
- Ahora lo que yo siempre he visto y lo que particularmente puedo apreciar con tu post, es una ligera (o mediana) molestia, de ver lanzamiento de sheets basados en otros anteriormente modificados, en lo cual se destaca solo el ultimo trabajo, y se tapa con tierra el verdadero trabajo anterior, que fue finalmente en que el autor original destinó más horas de trabajo para poder desarrollar el sheet. Esta problematica, va más allá de destacar o no unos simples creditos, sino que va más bien por el lado del ¿que hubiera pasado si el sheet original no hubiera sido compartido?
Son pequeños ejemplos de preguntas totalmente abiertas de contestar y que cada persona tiene su propia posicion al respecto.
Lo etico sería mencionar el sheet original basado, y ese adjuntarlo como base de trabajo, teniendo la posibilidad de adjuntar un sheet complementario solo con los nuevos sprites hechos. Y por otro lado en vez de colocar tantos creditos de personas, tendría que existir un orden objetivo de los que más hicieron que el trabajo haya sido hecho realidad. Ex: Author: Editor: Special Thanks to:
esta observación que menciono, sé perfectamente que no se puede cumplir, porque la mayoría del publico inmerso en este circulo es desordenado, no les gusta seguir instrucciones, es despreocupado y vienen a jugar solamente. Así que nos quedan dos opciones: 1. aceptas la realidad y compartes. 2. haces tus propios trabajos y luego analizas si compartes todo o no.
no existe esa opcion de compartir y que hagan lo que a uno le gustaría que hicieran. El compartir aquí, implica dar libertad de acción y creatividad.
Ahora hay que dejar una verdadera cosa en claro que es: Independientemente de quien haya hecho más que el otro, todos quieren colaborar para hacer una sola cosa que se llama mugen.
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| | | sawady Contributor
Nº de Posteos : 1731 Fecha de inscripción : 2009-10-29 Edad : 34
| Subject: Re: Editing released sheets Sat Jun 23, 2012 4:20 pm | |
| I missed these class of long analysis xD.
I like what nacho (Tony) says.
Analyzing between this two: (1) accept the reality and share. (2) do your own work and then analyze whether or not share everything.
It's a difficult trade-off, and even in the industry this debate is continouing. If we choose to share, one can think that all the people will wanna cooperate and bla bla, but we know that this deppends on the desire of people at last, some people will be motivated and some not. And sometimes if we not share, some guys will put all the effort to make a cool thing without that shared material help, but others will be frustrated without that material. Also, we know that in extreme conditions some guys work better, but mayority of people wouldn't pay the price. And with easy conditions sometimes there is no such victory to taste. |
| | | luzbelito Lv 2
Nº de Posteos : 198 Fecha de inscripción : 2009-10-30
| Subject: Re: Editing released sheets Mon Jul 16, 2012 3:07 am | |
| Open sheets for everyone! Its internet,ok? No to SOPA law,then no to close stuff in mugen! Share,is a free world,even in the net |
| | | Ulquiorra Lv 5
Nº de Posteos : 507 Fecha de inscripción : 2009-10-29 Edad : 30 Localización : France
| Subject: Re: Editing released sheets Fri Sep 21, 2012 12:03 am | |
| - luzbelito wrote:
- Open sheets for everyone! Its internet,ok? No to SOPA law,then no to close stuff in mugen!
Share,is a free world,even in the net Pathetic... |
| | | nreo-san Lv 4
Nº de Posteos : 362 Fecha de inscripción : 2009-10-30 Edad : 41
| Subject: Re: Editing released sheets Fri Sep 21, 2012 12:07 am | |
| - luzbelito wrote:
- Open sheets for everyone! Its internet,ok? No to SOPA law,then no to close stuff in mugen!
Share,is a free world,even in the net Huh? this topic isn't even about taking sheets without permission. Please understand the topic before you post. Everything in life isn't free either. have you not heard of stores? _________________ |
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