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 Fire Ball Limit?

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Bruno_SS
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Bruno_SS

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PostSubject: Fire Ball Limit?   Fire Ball Limit? Icon_minitimeSat Apr 14, 2012 3:14 pm

la limitación de las fireballs en 3 o 4 veces?
limiting the Fireballs in 3 or 4 times?
como limitar as Fireballs em 3 ou 4 vezes?

gracias
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G.o.D.
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Fire Ball Limit? Empty
PostSubject: Re: Fire Ball Limit?   Fire Ball Limit? Icon_minitimeSat Apr 14, 2012 4:38 pm

What do you mean? Do you mean how many times you shoot a fireball?
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Bruno_SS
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Fire Ball Limit? Empty
PostSubject: Re: Fire Ball Limit?   Fire Ball Limit? Icon_minitimeSun Apr 15, 2012 5:48 pm

G.o.D. wrote:
Do you mean how many times you shoot a fireball?

yes 3 or 4 fireballs in screen
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PostSubject: Re: Fire Ball Limit?   Fire Ball Limit? Icon_minitimeTue Apr 17, 2012 2:35 pm

You could make 3 or 4 statedefs, and in the .cmd file you could set them like this: (example taken from one of my old chars)

;Fireballs
[State -1,1° Fireball]
type = ChangeState
value = 1200
triggerall = command = "c" && Power >= 300
trigger1 = Statetype = S
trigger1 = ctrl = 1

[State -1,2° Fireball]
type = ChangeState
value = 1201
triggerall = (command = "c") && (Power >= 300)
trigger1 = (Stateno = 1200) && Time >= 18

[State -1,3° Fireball]
type = ChangeState
value = 1202
triggerall = (command = "c") && (Power >= 300)
trigger1 = (Stateno = 1201) && Time >= 18

[State -1,4° Fireball]
type = ChangeState
value = 1203
triggerall = (command = "c") && (Power >= 300)
trigger1 = (Stateno = 1202) && Time >= 18
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Bruno_SS
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Bruno_SS

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PostSubject: Re: Fire Ball Limit?   Fire Ball Limit? Icon_minitimeFri Apr 20, 2012 9:43 pm

no funcionable
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Fire Ball Limit? Empty
PostSubject: Re: Fire Ball Limit?   Fire Ball Limit? Icon_minitimeSat Apr 21, 2012 8:50 am

What's the matter? Smile
You can change the time, for example 8 or 14, like you need or want ...
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Bruno_SS
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PostSubject: Re: Fire Ball Limit?   Fire Ball Limit? Icon_minitimeSun Apr 22, 2012 6:49 am

I do not want a time as this to do with the Var, but a limit.
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PostSubject: Re: Fire Ball Limit?   Fire Ball Limit? Icon_minitime

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