Well, to start off, this is my current WIP, its Jimmy Lewis from Rage of the Dragon but I call him James Lee since I wanted it to have a different fighting system than his original RotD one.
I've already worked on him for about 3 months now (since I get lazy really fast), but I managed to release a Beta of him a month ago
http://www.mediafire.com/?wx5kzrimwmzI know there are problems with this one like a debug flood, but I already fixed those errors from the feedback I received.
There are some fighting mechanism I tried implementing on this one:
- C-Ender : after a number of hits in one combo, James can perform a move
which blows the opponent away & stops the combo. This won't
cost any power, it will add power instead and possibilities to
follow it with a Special or Super move.
- Variation Chain: Imagine Zell's (from FF VIII) Duel Limit Break.
- Combo Craze: Like most of my chars, they are combo friendly (normal attacks
primarily, specials and supers have few possibilities.
- Link : Possibility to perform another special move after another.
A preview of its gameplay
https://www.youtube.com/watch?v=apg_GbdioHkSome stuff I've recently coded
- Solar Cannon, traps the opponent inside a flame pillar if hit
- Ultima Limit, my way of calling a Lv3 Super Move, not done yet only 10% of it done
- The interface when entering his Ultima Limit, called Duel (inspired by Zell's Limit Break in FFVIII)
Inspired by the BASARA KO and FATAL KO Logo, tried to do something like that
I'm still working hard on him (occasionally), I hope I can get the Duel thing sorted out since there were some problems with it.
A (crappy quality) video showing the UL
https://www.youtube.com/watch?v=HHrdJ_yM7z4Inspired by the BASARA KO and FATAL KO Logo, tried to do something like that