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 Sasuke Uchiha [FINAL UPDATE]

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gabe555
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PostSubject: Sasuke Uchiha [FINAL UPDATE]    Sasuke Uchiha [FINAL UPDATE]  Icon_minitimeMon Sep 05, 2011 4:18 pm

kenshinx0 wrote:

Hey Guys,

I'm back with a new character for you: Sasuke Uchiha. I know what you're all thinking: "WTF! Not another chiibi Naruto character." This is not the case, these sprites look the best because they're from the Naruto Shippuuden: Ninjitsu Zenkai: Cha-Krash game for NDS. As always, feedback is much appreciated.

Final Update:
- AI now scales with MUGEN's difficulty.
- Kirin thunderbolt sprites changed to something more like a dragon.
- Dragon roar sound added to Kirin. (Thanks to Ryon)
- Chidori Eisou effects improved. (Thanks to Ryon)
- Chidori Eisou's damage value is now one static hit that causes a direct single hit of electricity.
- Made Katon: Goukakyuu No Jutsu a tiny bit longer (time-wise) and fixed it's damage to be a single solid hit of fire.
- Fixed a bug that caused Chidori to last forever if the the enemy was fast enough to dodge it. Sasuke would be stuck behind them in the Chidori state.
- Snake spear now allows you to jump and do an air combo after hit successfully.
- Added a patch that allows you turn on the "Logged Easter Egg" functionality or off if you prefer.
Just go into his .def file and fine the line that starts with "st3 = "
Change the value of that line to be one of the following:

logged.cns ; For Logged Easter Egg
un_logged.cns ; (default) For normal kawarimi functionality as seen in Sakura.

Update:
- Many Infinite possibilities has been fixed.
- Kawawrimi's button has been remapped to a single command: z. It also consumes 200 power.
- You can no longer combo into Kirin.
- Air Dash is no longer spammable.
- Commands have been fixed with less time.
- Damage and power gain have been reduced significantly.
- Combos are done less often and more limited.
- Can no longer chain launchers.
- Limited shuriken throw time.
- Fixed massive damage from Chidori Eisou during diagonal upward.
- Implemented a new damage dampener.
- Fixed underground juggling.
- Fixed Katon: Goukakyuu No Jutsu's CLSN1.

Sasuke Uchiha [FINAL UPDATE]  Mugen000-3

Download Here:
http://mugencoder.com/


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Sasuke Uchiha [FINAL UPDATE]  HROJ6q9
Spoiler:


- Pertenezco a la banda de los Trasnochados del Chat  Sasuke Uchiha [FINAL UPDATE]  Dh8lU
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Intoxicados
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PostSubject: Re: Sasuke Uchiha [FINAL UPDATE]    Sasuke Uchiha [FINAL UPDATE]  Icon_minitimeMon Sep 05, 2011 5:14 pm

realmente me copa este estilo de sprites de naruto
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gabe555
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PostSubject: Re: Sasuke Uchiha [FINAL UPDATE]    Sasuke Uchiha [FINAL UPDATE]  Icon_minitimeMon Sep 05, 2011 10:40 pm

La verdad que los sprites estan muy bien echos. Y la jugabilidad esta buena aunque no es mi estilo.
En la pagina hay otros chars de Naruto con el mismo estilo.

_________________
Let's Make History

Sasuke Uchiha [FINAL UPDATE]  HROJ6q9
Spoiler:


- Pertenezco a la banda de los Trasnochados del Chat  Sasuke Uchiha [FINAL UPDATE]  Dh8lU
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http://gabe555-mugen.es.tl/
hibird
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PostSubject: Re: Sasuke Uchiha [FINAL UPDATE]    Sasuke Uchiha [FINAL UPDATE]  Icon_minitimeMon Sep 05, 2011 11:37 pm

Me gustan los chars de naruto y este se ve bueno aunque sasuke no me agrada mucho XDD ^^ lo probare y gracias por el aporte
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bagoboneskas
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PostSubject: Re: Sasuke Uchiha [FINAL UPDATE]    Sasuke Uchiha [FINAL UPDATE]  Icon_minitimeFri Sep 09, 2011 8:56 pm

it doesn't work it just says error :/
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PostSubject: Re: Sasuke Uchiha [FINAL UPDATE]    Sasuke Uchiha [FINAL UPDATE]  Icon_minitime

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