updated 02.03.2011 - lowered stage floor to no longer have the in-air feeling - added extra layers for the floor with layerno 1 so that projectiles no longer look weird (go through floor) - reduced stage boundleft to fix projectile being stuck in the left side - added a new layer for the big skull with transparency so that your character may be visible while inside - changed some x deltas - replaced lamps glow, old one looked cut-out - remade the demon head wall decorations, old one was just 1 shadow on the wall - changed boundhigh to -5, the camera no longer moves up - fixed window sprites, old one looked cut-out - prepared the stage floor for some env-shake (you won't see weird stuff with characters that have decent envshake values)
Just starting to fix anything that I can from my old stages... let me know if you find any bugs. This stage has been tested with Winmugen & Mugen 1.00 (that's where I originally coded it because it's much more stable) so it should work on both.