Version 1.3:
- bug fixes
a) Hyakuretsukyaku now forces P2 to face Seth (Violin Ken)
- updates
a) all 7 Personal Actions are in now!
b) added more frames to:
- some jumping normal attacks (Violin Ken)
- walking animations (Violin Ken)
- neutral, forward, and backward jumps (Violin Ken)
- 1st Yosokyaku (Violin Ken)
- most get-hit animations (Violin Ken)
* Seth's opponent's HitDefs must have ground.hittime long enough for full animations
- jump landing animation (Violin Ken)
c) replaced KFM attack and hit sounds by SF4 sounds (Violin Ken)
d) Japanese SND file as an option (Violin Ken)
http://big.freett.com/werewood/SF4Seth_v1.3_MUGEN1.0_Jap_SND_2010-10-17.ziphttp://big.freett.com/werewood/SF4Seth_v1.3_winmugen_Jap_SND_2010-10-17.zip* copy & paste the links to a new browser window...............
- improvements
a) no more 15-hit with crouching light punch/kick (Cheapohater)
b) Seth now won't get dizzy right after getting hit by Hard Hyaku (Violin Ken)
d) Shoryuken animations, timings, velocities further adjusted (Violin Ken)
e) Sonic Boom speeds and hit pause times decreased (Violin Ken)
f) Spinning Piledriver 360-degree commands added (Violin Ken)
g) no more infinite Light Shoryuken (Violin Ken/6ixx)
h) negative edge added to commands (Violin Ken)
i) no more infinite standing close strong punch in the corner (CyFagster)
j) Yosokyaku animations, timings, velocities further adjusted (Violin Ken)
k) Tenmakujinkyaku can be used only when Seth is jumping forward (Violin Ken)
l) standing strong punch (long arm attack) now has faster start-up animation (Violin Ken)
Version 1.2:
- All SF4 PC Challenge Mode Trials Combos are in (Violin Ken):
Normal #1:
https://www.youtube.com/watch?v=IzS8WsAvjNQNormal #2:
https://www.youtube.com/watch?v=D9NWAUsSmRUNormal #3:
https://www.youtube.com/watch?v=cvuBDahiVvsNormal #4:
https://www.youtube.com/watch?v=BI-Tp9H1IocNormal #5:
https://www.youtube.com/watch?v=1jYLAoba4OkNormal #6:
https://www.youtube.com/watch?v=mdhbCl_pl0kNormal #7:
https://www.youtube.com/watch?v=hF91a5zhjTwNormal #8:
https://www.youtube.com/watch?v=whtGz3Zc9V8Normal #9:
https://www.youtube.com/watch?v=hTQM-1lu_kYNormal #10:
https://www.youtube.com/watch?v=XPSNWuP2tlANormal #11:
https://www.youtube.com/watch?v=FkHKmdZJrAcHard #1:
https://www.youtube.com/watch?v=lLBXtiNrnvoHard #2:
https://www.youtube.com/watch?v=ivInnrvoGkEHard #3:
https://www.youtube.com/watch?v=H-qs1NUivB8Hard #4:
https://www.youtube.com/watch?v=1OU5CVuE4BMHard #5:
https://www.youtube.com/watch?v=almUeUab4MACombos (without power) from YouTube #1:
https://www.youtube.com/watch?v=pK4a9R1oXkMCombos (without power) from YouTube #2:
https://www.youtube.com/watch?v=K9TPhe3pYBoCombos (without power) from YouTube #3:
https://www.youtube.com/watch?v=DqiXFmD1CCgCombos (without power) from YouTube #4:
https://www.youtube.com/watch?v=sZwfGx2PUdACombos (without power) from YouTube #5:
https://www.youtube.com/watch?v=JQYeud-JixYCombos (without power) from YouTube #6:
https://www.youtube.com/watch?v=BJ69-DdCC9sWerewood's favorite combo:
https://www.youtube.com/watch?v=Zao9xXGJK8U- bug fixes
a) Tanden Stream will not start/continue when Seth is getting hit (ecthelionv2)
b) A.I. shall not be stuck in Shoryuken when Shoryuken has no move contact with P2 (chaoticdarkness)
c) Focus Attacks Cancel versions now send P2 to crumple state
- updates
a) Seth now will have 0 x velocity when his Shoryuken movehit/movecontact P2 in air (Violin Ken)
b) Spinning Piledriver now has longer animation and a bit more compact (Violin Ken)
c) Tenmakujinkyaku cannot be used when Seth is jumping backward (Violin Ken)
d) Forward jumping medium punch now hits P2 two times (Violin Ken)
e) Crouching strong punch now will not send P2 that high and far (Violin Ken)
f) Hyakuretsukyaku travel distances adjusted (Violin Ken)
Light version can be chained from Light normal attacks only (TempesT)
Medium version can be chained from Medium & Strong normal attacks only (TempesT)
Strong version can be chained from Strong normal attacks only (TempesT)
EX version can be chained from Light & Medium & Strong normal attacks
g) Wall Jump now has constant x velocity but the initial x velocity needed to be increased (Violin Ken)
h) Shoryuken follow-ups now should be easier to perform (Violin Ken)
i) Yosokyaku should not bounce off that high now (Violin Ken)
j) Throw-Cancel between Seth and P2 added!
k) Seth's normal jumps are now faster!
l) all 11 Victory Quotes are in now! (MUGEN 1.0)
- improvements
a) A.I. revamped!
b) damage further adjustment (ecthelionv2):
Human Player CPU A.I.
[Data] [Data]
attack = 60 attack = 100
defence = 70 defence = 70
c) Ultra bar gain further adjustment (chaoticdarkness):
Human Player CPU A.I.
normal setting normal setting cut by a quarter
Version 1.1:
- bug fixes
a) P2 now can properly block/guard Tanden Engine, Tanden Storm, & Tanden Stream
(TempesT/Cowboy-pool/ecthelionv2/Insanius)
b) there isn't giant Seth clone appearing in winmugen anymore (chaoticdarkness)
c) Sonic Boom can now hit crouching P2 (TempesT)
d) Sonic Boom can now be destroyed/nullified (ecthelionv2)
e) Seth doesn't look like he's floating when he gets KOed in some stages (ecthelionv2)
- updates
a) Wall jump no more returns Seth to his normal jump arc (TempesT/aznperson569M)
b) standing and crouching animations now have enough frames (Insanius/Varuvatoze/ecthelionv2)
c) three combos suggested by Violin Ken are available now (Violin Ken)
d) Tanden Stream "P2 being sucked in" now has new animation (ecthelionv2)
e) P2 now can easily punish Seth right after blocking/guarding Seth's close crouching strong
punch, close standing strong kick, close Sonic Boom, & Hyakuretsukyaku
f) Ultra & Power bars now moved to lower location (chaoticdarkness)
g) all jumping normal attacks now have move retraction time (aznperson569M)
h) Focus Attacks cancellable moves: normal attacks, Sonic Boom, Shoryuken
* requires and consume 1/4 power bar or 250 power
- improvements
a) standing, crouching, walking clsn2 boxes improved (TempesT)
b) Shoryuken timing and velocities improved (Insanius/Violin Ken)
c) A.I. improved: more versatile, using Violin Ken's suggested combos, no more "six Shoryukens
in a row" (Cowboy-pool)
d) damage adjustment (Insanius/Cowboy-pool/ecthelionv2/aznperson569M):
Human Player CPU A.I.
[Data] [Data]
attack = 80 attack = 100
defence = 80 defence = 100
e) Ultra bar gain adjustment (aznperson569M):
Human Player CPU A.I.
normal setting normal setting cut by half
f) Sonic Boom cannot be cancelled into Jab anymore (Insanius/aznperson569M)
Version 1.0:
- Personal Actions (only the 1st one is available for now)
Press z+c
- Focus Attacks
Press or Hold y+b
- Genocide Shot
Get close to P2, Neutral/Hold Forward, x+a
- Death Throw
Get close to P2, Hold Backward, x+a
- Yosokyaku
While jumping, Down, b (up to three times)
- Tenmakujinkyaku
While jumping, Down, c
- Wall Jump
- Sonic Boom
D, DF, F, x/y/z
EX version (power >= 250): D, DF, F, xy/yz/xz & two sonic booms are thrown
- Shoryuken
F, D, DF, x/y/z (up to three times)
EX version (power >= 250): F, D, DF, xy/yz/xz (up to three times) & the last
Shoryuken gives multiple hits
- Hyakuretsukyaku
D, DB, B, a/b/c
EX version (power >= 250): D, DB, B, ab/bc/ac & during startup Seth is invincible
- Tanden Engine
D, DB, B, x/y/z
EX version (power >= 250): D, DB, B, xy/yz/xz & unblockable/unguardable yet
the "suction distance" is quite shot
- Spinning Piledriver
Get close to P2, F, D, B, U, or B, D, F, U, or F, B, D, F, or B, F, D, B, x/y/z
EX version (power >= 250): Get close to P2, F, D, B, U, or B, D, F, U,or F, B, D, F,
or B, F, D, B, xy/yz/xz & gives more damages
- Yoga Teleport
F, D, FD, x+y+z or B, D, BD, x+y+z or F, D, FD, a+b+c or B, D, BD, a+b+c
No EX version & teleport distance varies by different input commands
- Tanden Storm
D, DF, F, D, DF, F, x/y/z
Requires and consumes power >= 1000
- Tanden Stream
D, DF, F, D, DF, F, x+y+z
Ultra Bar has been filled up at least half
- Victory Big Portrait (MUGEN 1.0)
- 7 Victory Quotes (MUGEN 1.0)
- A.I.