Edited things:
- Sprites Swap (SNES9x EPX C filter) *New
- Ultra Energy Ball (D, B, D, F, b) *Tweaked old one
requires power >= 3000 and consumes power 3000
- Energy Burst (D, F, D, B, b) *Tweaked old one
requires power >= 2000 and consumes power 2000
- Super Energy Ball (B, DB, D, DF, F, b) *Tweaked old one
requires power >= 1000 and consumes power 1000
- Homing Energy Ball (button b) *New
requires power >= 100 and consumes power 100
the LONGER you hold button b, the FASTER it travels
- Power Energy Slam (D, U, b) *New
requires power >= 100 and consumes power 100
- Power Grab (F, D, DF, x) *New
- Power Clothesline (D, DB, B, x) *New
- Machine Gun Kick (F, B, F, a) *New
- No Mercy (D, DB, B, x) *New
activated when P2 life <= 150
when P2 is hit by Power Clothesline, he/she will be thrown into a Saiyan Pod,
you hit the Pod until it is deformed enough, then do the D, DB, B, x on either
side of the Pod for a finishing
- Forward Dash (F, F) *Tweaked old one
- Backward Dash (B, B) *Tweaked old one
- Energy Charge *Tweaked old one
charge aura can nullify P2's projectiles
- Super Fast Relocation (button z) *Tweaked old one
- Meteor Counter (button c) *New
requires power >= 1000 and consumes power 1000
counter P2's close attacks when guarding
- Energy Arrow Counter (button c) *New
requires power >= 1000 and consumes power 1000
counter P2's projectile attacks when guarding
- MUGEN 1.0 win/victory quote *New
- Disabled Air Dash and Taunt *Tweaked old one
- A.I. (CPU Advantage: UNLIMITED POWER)
Reference:
- Broly @ Villains Wiki
http://villains.wikia.com/wiki/BrolyBig Thanks To:
- 557, for making and releasing his creative Broly557 (
http://557.the-ninja.jp/)
- SNES9x, for emulating Dragon Ball Z Super Butouden 2
- Elecbyte, for making a dream fighting game engine MUGEN
*****************************************************************
About my SNES Broly sprites swap, I just used SNES9x EPX C filter
and didn't do any manual resize. The sprites ripped are very big --
[Size]
xscale = 0.585
yscale = 0.585
-- needed to be scaled down in the Player's variables.
******************************************************************