DBKai Intro inspired Misty Mountain Top Stage + almost a 16 preview. Sorry, didn't continue with the 16 preview because of the tiled animation bug. xD Maybe next time.
I'm liking Mugen 1.1 alot more than 1.0 and more than WinMugen. All of my characters and stages will require an update to perform properly. I will be updating all my stages with more layers, improved looks, and stage zoom.
Otherwise characters and stage work as soon as you drop them into Mugen 1.1. Some coding errors that were passable with WinMugen and Mugen 1.0 can break certain things, but don't seem to crash the program.
Note: I will make a real 16 preview video after I change that stage to use tiled trans = add Normal elements rather than tiled anims. Basically, once I code that stage properly. xD
jailuis Lv 10
Nº de Posteos : 1013 Fecha de inscripción : 2009-10-30
Great.. Pretty good u showing that stuff around Chrono! Like 16.. Its not much but cool The One I liked the most is 18.. Ur great doing the combos Dude xD!
BTW Im Wondering if u can lend me Mugen 1.1 So I can take a look and update Trunks to it before its release.. Thx In advance!
Chrono_Strife Lv 1
Nº de Posteos : 96 Fecha de inscripción : 2009-10-30
xD TY. Yeah, 18 should be a whole lot of fun when she's fixed up, hopefully 17, 18, and your Trunks will have some fun combo filled fights in the future! A lot of 18's anims are still broken, and some poorly coded moves still exist in her, but that can wait til 16 and 17 are done.
I can't give the 1.1 alpha out to anyone though. =(
Quoted from Elecbyte:
Quote :
Do NOT host, distribute, lend, or otherwise give the alpha release to anyone else.
I'm a goody two shoes so I can't really go against their policy with it.
You can check back at their forums though, they may open Alpha Testing application again soon or start a private beta eventually. Applying for the alpha is temporarily closed, but that does mean they'll open them again some day.
My opinion on their renderer is it's working well for the most part and they are actively fixing it, so 1.1 updates will likely come faster than the 1.0 stuff did. xD
On the bright side though you don't have to worry too much. If you character works on WinMugen or Mugen 1.0, any fixes for 1.1 are pretty small. Usually related to helpers and projectile firing distance needing increased before destroyself. Or screen oriented positioning of helpers and explods need to be updated. But it should all be a piece of cake.
gabe555 Administrator
Nº de Posteos : 1962 Fecha de inscripción : 2009-10-30 Edad : 35 Localización : Argentina
xD TY. Yeah, 18 should be a whole lot of fun when she's fixed up, hopefully 17, 18, and your Trunks will have some fun combo filled fights in the future! A lot of 18's anims are still broken, and some poorly coded moves still exist in her, but that can wait til 16 and 17 are done.
I can't give the 1.1 alpha out to anyone though. =(
Quoted from Elecbyte:
Quote :
Do NOT host, distribute, lend, or otherwise give the alpha release to anyone else.
I'm a goody two shoes so I can't really go against their policy with it.
You can check back at their forums though, they may open Alpha Testing application again soon or start a private beta eventually. Applying for the alpha is temporarily closed, but that does mean they'll open them again some day.
My opinion on their renderer is it's working well for the most part and they are actively fixing it, so 1.1 updates will likely come faster than the 1.0 stuff did. xD
On the bright side though you don't have to worry too much. If you character works on WinMugen or Mugen 1.0, any fixes for 1.1 are pretty small. Usually related to helpers and projectile firing distance needing increased before destroyself. Or screen oriented positioning of helpers and explods need to be updated. But it should all be a piece of cake.
Well Thx Anyways then Thx for ur hopes on Trunks Also! So Far I Belive its great But Im gonna take closer looks to ur chars.. since their fluidiry its pretty good.... Thx Chrono
Wenchu Lv 8
Nº de Posteos : 792 Fecha de inscripción : 2009-10-30 Edad : 113
You have finally made a good Krillin... and Looking forward to the android 16... jeje.... :P do not forget to make a combined attack for android 17 and 18 xD.
only a technique question, how is high (in pixels) it enables the quantity of the stretch of the screen?? is for make some adjustments to my Android 13.
only a technique question, how is high (in pixels) it enables the quantity of the stretch of the screen?? is for make some adjustments to my Android 13.
Unfortunately for coders, and yet at the same time very fortunatley. It depends on the stage. Zoom is kind of dynamic in that from stage to stage you can have a zoomout of 1xScreenSize which is no change. Down to probably 0.01xScreenSize if someone really wanted too.
My zooms are all set to 0.5 zoom. So it should double the distance from the left to right side of the screen.
I haven't actually tried fixing the DestroySelf and position coding on my characters yet. Using triggerX = time = Y seems like a bad method at this point to determine when the edge of the screen was passed. (Pretty much all my chars before 16 and Krillin use this), I now use "trigger1 = screenpos X = " but that doesn't fully work either it seems.
Serio posted a line of code at Elecbyte describing how he/she fixed broken screenpos triggers.
Quote :
trigger1=(screenpos x!=[-128,(gamewidth+128)]) to make helper disappear once it gets off screen in all zoom scales.
I'd assume this is currently the best way to kill any helpers, fireballs, or what have you. But I'll give it a try sometime in the next week and let you guys know if it works or if Elecbyte added a special trigger that handles it without any math.
Eltuga81 Lv 2
Nº de Posteos : 121 Fecha de inscripción : 2010-02-24 Edad : 112 Localización : Home 256KB/s :(
I only wish they can add more interactivity to the stages next versions....
brunocanalla Lv 1
Nº de Posteos : 28 Fecha de inscripción : 2011-11-16
Subject: Re: [Mugen 1.1 Alpha 2] Updated stages, Krillin, 18, 16. Sat Nov 26, 2011 12:52 am
a question that reads 1.0 mugen char mugen win because I think one can not use desperdico because there are way too win mugen char mugen should adptar a Tele all char winmugen chars and 1.0 para que nadie se keje de ke no jan char 1.0