misa_chamo Lv 1
Nº de Posteos : 10 Fecha de inscripción : 2010-06-29
| Subject: Ayuda con life bar broken 98 Wed Jun 30, 2010 8:45 pm | |
| bueno el problema empezó cuando me cambie al nuevo mugen100rc7.01explusalpha salido este 2010 pero al cambiarle la lifebar me sale chica si alguien me pudiera ayudar a hacerla tamaño normal se lo agradecería aqui el codigo - Spoiler:
;---------------------------------Files [Files] sff = fight.sff snd = fight.snd font1 = fnt/name.fnt font2 = fnt/pwrbar.fnt font3 = fnt/winner.fnt font4 = fnt/combo.fnt font5 = fnt/timer.fnt ;font6 = fnt/ ;font7 = fnt/ ;font8 = fnt/ fightfx.sff = fightfx.sff fightfx.air = fightfx.air common.snd = common.snd
;------------------------------Lifebars [Lifebar] ;----------------------Single p1.pos = 0,2 p1.bg0.spr = 1,2 p1.bg0.offset = 0,0 p1.bg0.scale = .5,.5 p1.bg0.layerno = 1 p1.bg1.anim = 3001 p1.bg1.offset = 0,0 p1.bg1.scale = .5,.5 p1.bg1.layerno = 1 p1.mid.anim = 1 ; dmg p1.mid.offset = 35,16 p1.mid.scale = .5,.5 p1.mid.layerno = 1 p1.front.anim = 0 ; Life p1.front.offset = 35,16 p1.front.scale = .5,.5 p1.front.layerno = 1 p1.range.x = 140,35
p2.pos = 160,2 p2.bg0.spr = 2,2 p2.bg0.offset = 0,0 p2.bg0.scale = .5,.5 p2.bg0.layerno = 1 p2.bg1.anim = 3002 p2.bg1.offset = 0,0 p2.bg1.scale = .5,.5 p2.bg1.layerno = 1 p2.mid.anim = 5 ; Dmg p2.mid.offset = 125,16 p2.mid.scale = .5,.5 p2.mid.facing = -1 ; Flip p2.mid.layerno = 1 p2.front.anim = 4 ; Life p2.front.offset = 125,16 p2.front.scale = .5,.5 p2.front.facing = -1 ; Flip p2.front.layerno = 1 p2.range.x = 20,125
[Begin Action 0] ;1P Life Layer 3, 0, 0,0, 300 3, 8, 0,0, 2 3, 9, 0,0, 2 3,10, 0,0, 2 3,11, 0,0, 2 3,12, 0,0, 2 3,13, 0,0, 2 3,14, 0,0, 2 3,15, 0,0, 2 3,16, 0,0, 2 3,17, 0,0, 2 3,18, 0,0, 2 3,19, 0,0, 2 3,20, 0,0, 2 3,21, 0,0, 2 3,22, 0,0, 2 3,23, 0,0, 2 3,24, 0,0, 2 3,25, 0,0, 2 3,26, 0,0, 2 3,27, 0,0, 2 3,28, 0,0, 2
[Begin Action 1] ;1P DamageLayer 3, 1, 0,0, 60,,A 3,50, 0,0, 2,,A 3,51, 0,0, 2,,A 3,52, 0,0, 2,,A 3,53, 0,0, 2,,A 3,54, 0,0, 2,,A 3,55, 0,0, 2,,A 3,56, 0,0, 2,,A
[Begin Action 4] ;2P Life Layer 3, 2, 0,0, 310 3,29, 0,0, 2 3,30, 0,0, 2 3,31, 0,0, 2 3,32, 0,0, 2 3,33, 0,0, 2 3,34, 0,0, 2 3,35, 0,0, 2 3,36, 0,0, 2 3,37, 0,0, 2 3,38, 0,0, 2 3,39, 0,0, 2 3,40, 0,0, 2 3,41, 0,0, 2 3,42, 0,0, 2 3,43, 0,0, 2 3,44, 0,0, 2 3,45, 0,0, 2 3,46, 0,0, 2 3,47, 0,0, 2 3,48, 0,0, 2 3,49, 0,0, 2
[Begin Action 5] ;2P DamageLayer 3, 3, 0,0, 60,,A 3,57, 0,0, 2,,A 3,58, 0,0, 2,,A 3,59, 0,0, 2,,A 3,60, 0,0, 2,,A 3,61, 0,0, 2,,A 3,62, 0,0, 2,,A 3,63, 0,0, 2,,A
[Begin Action 3001] ; 1P SinOverlay 1,3, 0,0, 1,,A1
[Begin Action 3002] ; 2P SinOverlay 2,3, 0,0, 1,,A1
[Simul Lifebar];-----------Simultaneous p1.pos = 0,2 p1.bg0.spr = 1,0 p1.bg0.offset = 0,0 p1.bg0.scale = .5,.5 p1.bg0.layerno = 1 p1.bg1.anim = 3003 p1.bg1.offset = 0,0 p1.bg1.scale = .5,.5 p1.bg1.layerno = 1 p1.bg2.spr = 1,11 p1.bg2.offset = 0,0 p1.bg2.scale = .5,.5 p1.bg2.layerno = 1 p1.mid.anim = 1 ; dmg p1.mid.offset = 35,16 p1.mid.scale = .5,.5 p1.mid.layerno = 1 p1.front.anim = 0 ; Life p1.front.offset = 35,16 p1.front.scale = .5,.5 p1.front.layerno = 1 p1.range.x = 140,35
p2.pos = 160,2 p2.bg0.spr = 2,0 p2.bg0.offset = 0,0 p2.bg0.scale = .5,.5 p2.bg0.layerno = 1 p2.bg1.anim = 3004 p2.bg1.offset = 0,0 p2.bg1.scale = .5,.5 p2.bg1.layerno = 1 p2.bg2.spr = 2,12 p2.bg2.offset = 0,0 p2.bg2.scale = .5,.5 p2.bg2.layerno = 1 p2.mid.anim = 5 ; Dmg p2.mid.offset = 125,16 p2.mid.scale = .5,.5 p2.mid.facing = -1 ; Flip p2.mid.layerno = 1 p2.front.anim = 4 ; Life p2.front.offset = 125,16 p2.front.scale = .5,.5 p2.front.facing = -1 ; Flip p2.front.layerno = 1 p2.range.x = 20,125
p3.pos = 0,2 p3.mid.anim = 3 ; Sec dmg p3.mid.offset = 52,6 p3.mid.scale = .5,.5 p3.mid.layerno = 1 p3.front.anim = 2 ; Sec Life p3.front.offset = 52,6 p3.front.scale = .5,.5 p3.front.layerno = 1 p3.range.x = 132,52
p4.pos = 160,2 p4.mid.anim = 7 ; Sec Dmg p4.mid.offset = 107,6 p4.mid.scale = .5,.5 p4.mid.facing = -1 ; Flip p4.mid.layerno = 1 p4.front.anim = 6 ; Sec Life p4.front.offset = 107,6 p4.front.scale = .5,.5 p4.front.facing = -1 ; Flip p4.front.layerno = 1 p4.range.x = 28,107
[Begin Action 2] ;P3 Life Layer 3, 4, 0,0, 7 LoopStart 3, 4, 0,0, 300 3,64, 0,0, 2 3,65, 0,0, 2 3,66, 0,0, 2 3,67, 0,0, 2 3,68, 0,0, 2 3,69, 0,0, 2 3,70, 0,0, 2 3,71, 0,0, 2 3,72, 0,0, 2 3,73, 0,0, 2 3,74, 0,0, 2 3,75, 0,0, 2 3,76, 0,0, 2 3,77, 0,0, 2 3,78, 0,0, 2 3,79, 0,0, 2 3,80, 0,0, 2
[Begin Action 3] ;P3 DamageLayer 3, 5, 0,0, 60,,A 3, 98, 0,0, 2,,A 3, 99, 0,0, 2,,A 3,100, 0,0, 2,,A 3,101, 0,0, 2,,A 3,102, 0,0, 2,,A 3,103, 0,0, 2,,A 3,104, 0,0, 2,,A
[Begin Action 6] ;P4 Life Layer 3,6, 0,0, 7 LoopStart 3, 6, 0,0, 310 3,81, 0,0, 2 3,81, 0,0, 2 3,83, 0,0, 2 3,84, 0,0, 2 3,85, 0,0, 2 3,86, 0,0, 2 3,87, 0,0, 2 3,88, 0,0, 2 3,89, 0,0, 2 3,90, 0,0, 2 3,91, 0,0, 2 3,92, 0,0, 2 3,93, 0,0, 2 3,94, 0,0, 2 3,95, 0,0, 2 3,96, 0,0, 2 3,97, 0,0, 2
[Begin Action 7] ;P4 DamageLayer 3, 7, 0,0, 60,,A 3,105, 0,0, 2,,A 3,106, 0,0, 2,,A 3,107, 0,0, 2,,A 3,108, 0,0, 2,,A 3,109, 0,0, 2,,A 3,110, 0,0, 2,,A 3,111, 0,0, 2,,A
[Begin Action 3003] ; 1P SimOverlay 1,1, 0,0, 1,,A1
[Begin Action 3004] ; 2P SimOverlay 2,1, 0,0, 1,,A1
[Turns Lifebar] ;-----------------Turns p1.pos = 0,2 p1.bg0.spr = 1,4 p1.bg0.offset = 0,0 p1.bg0.scale = .5,.5 p1.bg0.layerno = 1 p1.bg1.anim = 3005 p1.bg1.offset = 0,0 p1.bg1.scale = .5,.5 p1.bg1.layerno = 1 p1.bg2.spr = 1,12 p1.bg2.offset = 0,0 p1.bg2.scale = .5,.5 p1.bg2.layerno = 1 p1.mid.anim = 1 ; dmg p1.mid.offset = 35,16 p1.mid.scale = .5,.5 p1.mid.layerno = 1 p1.front.anim = 0 ; Life p1.front.offset = 35,16 p1.front.scale = .5,.5 p1.front.layerno = 1 p1.range.x = 140,35
p2.pos = 160,2 p2.bg0.spr = 2,4 p2.bg0.offset = 0,0 p2.bg0.scale = .5,.5 p2.bg0.layerno = 1 p2.bg1.anim = 3006 p2.bg1.offset = 0,0 p2.bg1.scale = .5,.5 p2.bg1.layerno = 1 p2.bg2.spr = 2,13 p2.bg2.offset = 0,0 p2.bg2.scale = .5,.5 p2.bg2.layerno = 1 p2.mid.anim = 5 ; Dmg p2.mid.offset = 125,16 p2.mid.scale = .5,.5 p2.mid.facing = -1 ; Flip p2.mid.layerno = 1 p2.front.anim = 4 ; Life p2.front.offset = 125,16 p2.front.scale = .5,.5 p2.front.facing = -1 ; Flip p2.front.layerno = 1 p2.range.x = 20,125
[Begin Action 3005] ; 1P TurOverlay 1,5, 0,0, 1,,A1
[Begin Action 3006] ; 2P TurOverlay 2,5, 0,0, 1,,A1
;-----------------------------PowerBars [Powerbar] ;------------------All Modes p1.pos = 35,33 p1.front.anim = 10 p1.front.offset = 0,0 p1.front.scale = .5,.5 p1.front.layerno = 1 p1.range.x = 55,0 p1.counter.offset = 63,6 p1.counter.font = 2,0,0 p1.counter.layerno = 1
p2.pos = 229,33 p2.front.anim = 11 p2.front.offset = 0,0 p2.front.scale = .5,.5 p2.front.layerno = 1 p2.range.x = 0,56 p2.counter.offset = -7,6 p2.counter.font = 2,0,0 p2.counter.layerno = 1
level1.snd = 1,0 level2.snd = 1,0 level3.snd = 1,0 level4.snd = 1,0 level5.snd = 1,0 level6.snd = 1,0 level7.snd = 1,0 level8.snd = 1,0 level9.snd = 1,0
[Begin Action 10] ;P1 PowerBar 4, 0, 0,0, 300,,A 4, 1, 0,0, 2,,A 4, 2, 0,0, 2,,A 4, 3, 0,0, 2,,A 4, 4, 0,0, 2,,A 4, 5, 0,0, 2,,A 4, 6, 0,0, 2,,A 4, 7, 0,0, 2,,A 4, 8, 0,0, 2,,A 4, 9, 0,0, 2,,A 4,10, 0,0, 2,,A 4,11, 0,0, 2,,A 4,12, 0,0, 2,,A 4, 0, 0,0, 18,,A
[Begin Action 11] ;P2 PowerBar 5, 0, 0,0, 310,,A 5, 1, 0,0, 2,,A 5, 2, 0,0, 2,,A 5, 3, 0,0, 2,,A 5, 4, 0,0, 2,,A 5, 5, 0,0, 2,,A 5, 6, 0,0, 2,,A 5, 7, 0,0, 2,,A 5, 8, 0,0, 2,,A 5, 9, 0,0, 2,,A 5,10, 0,0, 2,,A 5,11, 0,0, 2,,A 5,12, 0,0, 2,,A 5, 0, 0,0, 18,,A
;-----------------------------Portraits [Face] ;-------------------------Single p1.pos = 5,12 p1.face.spr = 9000,0 p1.face.facing = 1 p1.face.offset = 0,0 p1.face.scale = 1,1 p1.face.layerno = 1
p2.pos = 314,12 p2.face.spr = 9000,0 p2.face.facing = -1 p2.face.offset = 0,0 p2.face.scale = 1,1 p2.face.layerno = 1
[Simul Face] ;-------------Simultaneous p1.pos = 5,10 p1.face.spr = 9000,0 p1.face.facing = 1 p1.face.offset = 0,0 p1.face.scale = 1,1 p1.face.layerno = 1
p2.pos = 314,10 p2.face.spr = 9000,0 p2.face.facing = -1 p2.face.offset = 0,0 p2.face.scale = 1,1 p2.face.layerno = 1
p3.pos = 35,4 p3.face.spr = 9000,0 p3.face.facing = 1 p3.face.offset = 0,0 p3.face.scale = .5,.5 p3.face.layerno = 0
p4.pos = 272,4 p4.face.spr = 9000,0 p4.face.facing = 1 p4.face.offset = 0,0 p4.face.scale = .5,.5 p4.face.layerno = 0
[Turns Face] ;--------------------Turns
p1.pos = 5,10 p1.face.spr = 9000,0 p1.face.facing = 1 p1.face.offset = 0,0 p1.face.scale = 1,1 p1.face.layerno = 1
p1.teammate.pos = 34,4 p1.teammate.spacing = 14,0 p1.teammate.ko.anim = 12 p1.teammate.ko.scale = .5,.5 p1.teammate.ko.layerno = 1 p1.teammate.face.spr = 9000,0 p1.teammate.face.scale = .5,.5 p1.teammate.face.facing = 1 p1.teammate.face.offset = 0,0 p1.teammate.face.layerno = 0
p2.pos = 314,10 p2.face.spr = 9000,0 p2.face.facing = -1 p2.face.offset = 0,0 p2.face.scale = 1,1 p2.face.layerno = 1
p2.teammate.pos = 273,4 p2.teammate.spacing = -14,0 p2.teammate.ko.anim = 13 p2.teammate.ko.scale = .5,.5 p2.teammate.ko.layerno = 1 p2.teammate.face.spr = 9000,0 p2.teammate.face.scale = .5,.5 p2.teammate.face.facing = 1 p2.teammate.face.offset = 0,0 p2.teammate.face.layerno = 0
[Begin Action 12] ;P1 Dead Teammate 6,0, 0,0, 1,,A1
[Begin Action 13] ;P2 Dead Teammate 6,1, 0,0, 1,,A1
;---------------------------------Names [Name] ;-------------------------Single p1.pos = 2,51 p1.name.font = 1,0,1 p1.name.layerno = 1
p2.pos = 318,51 p2.name.font = 1,0,-1 p2.name.layerno = 1
[Simul Name] ;-------------Simultaneous p1.pos = 2,51 p1.name.font = 1,0,1 p1.name.layerno = 1
p2.pos = 318,51 p2.name.font = 1,0,-1 p2.name.layerno = 1
p3.pos = 2,58 p3.name.font = 1,0,1 p3.name.layerno = 1
p4.pos = 318,58 p4.name.font = 1,0,-1 p4.name.layerno = 1
[Turns Name] ;--------------------Turns p1.pos = 2,51 p1.name.font = 1,0,1 p1.name.layerno = 1
p2.pos = 318,51 p2.name.font = 1,0,-1 p2.name.layerno = 1
;--------------------------Time & Combo [Time] ;---------------------------Time pos = 160,37 counter.offset = 0,0 counter.layerno = 2 counter.font = 5,0,0 framespercount = 60
[Combo] ;-------------------------Combo pos = 20,90 start.x = -120 counter.shake = 1 counter.layerno = 1 text.text = h<%i text.font = 4,0 text.layerno = 1 displaytime = 90
;---------------Round & Fight & WinIcon [Round] ;-------------------------Round match.wins = 2 match.maxdrawgames = 1 start.waittime = 10 pos = 0,0
round.time = 0 round1.anim = 101 round1.scale =.5,.5 round2.anim = 102 round2.scale =.5,.5 round3.anim = 103 round3.scale =.5,.5 round4.anim = 104 round4.scale =.5,.5 round5.anim = 105 round5.scale =.5,.5 round6.anim = 106 round6.scale =.5,.5 round7.anim = 107 round7.scale =.5,.5 round8.anim = 108 round8.scale =.5,.5 round9.anim = 109 round9.scale =.5,.5
round1.snd = 0,0 round2.snd = 0,1 round3.snd = 0,2 round4.snd = 0,3 round5.snd = 0,1 round6.snd = 0,2 round7.snd = 0,3 round8.snd = 0,1 round9.snd = 0,4 round.sndtime = 0 fight.time = 10 fight.offset = 0,0 fight.anim = 110 fight.scale = .5,.5 fight.snd = -1,0 fight.sndtime = 0
ctrl.time = 60
KO.time = 0 KO.offset = 0,0 KO.anim = 200 KO.scale = .5,.5 KO.snd = 300,0 KO.sndtime = 0
DKO.time = 0 DKO.offset = 0,0 DKO.anim = 201 DKO.scale = .5,.5 DKO.snd = 201,0 DKO.sndtime = 0
TO.time = 0 TO.offset = 0,0 TO.anim = 202 TO.scale = .5,.5 TO.snd = 202,0 TO.sndtime = 0
slow.time = 60 over.waittime = 45 over.hittime = 10 over.wintime = 45 over.time = 210
win.time = 60 win.offset = 0,200 win.font = 3,0,1 win.text = ||||>%s|||||||||||||| win.displaytime = 200
win2.offset = 0,200 win2.font = 3,0,1 win2.text = ||<%s:%s||||||||||| win2.displaytime = 200
draw.offset = 0,0 draw.anim = 203 draw.scale = .5,.5 draw.displaytime = 100
[Begin Action 101] ;Round 1... 10,0, 0,0, 3 10,1, 0,0, 3 10,2, 0,0, 3 10,3, 0,0, 3 10,4, 0,0, 3 11,0, 0,0, 3 11,1, 0,0, 3 11,2, 0,0, 20 11,3, 0,0, 12 11,2, 0,0, 12 11,4, 0,0, 2 11,5, 0,0, 2 11,6, 0,0, 2 11,5, 0,0, 2 11,4, 0,0, 2 11,2, 0,0, 2 11,7, 0,0, 2 11,8, 0,0, 2 11,9, 0,0, 2 20,0, 0,0, 2 20,1, 0,0, 2 20,2, 0,0, 2 20,3, 0,0, 2
[Begin Action 102] ;Round 2... 10,0, 0,0, 3 10,1, 0,0, 3 10,2, 0,0, 3 10,3, 0,0, 3 10,4, 0,0, 3 12,0, 0,0, 3 12,1, 0,0, 3 12,2, 0,0, 20 12,3, 0,0, 12 12,2, 0,0, 12 12,4, 0,0, 2 12,5, 0,0, 2 12,6, 0,0, 2 12,5, 0,0, 2 12,4, 0,0, 2 12,2, 0,0, 2 12,7, 0,0, 2 12,8, 0,0, 2 12,9, 0,0, 2 20,0, 0,0, 2 20,1, 0,0, 2 20,2, 0,0, 2 20,3, 0,0, 2
[Begin Action 103] ;Round 3... 10,0, 0,0, 3 10,1, 0,0, 3 10,2, 0,0, 3 10,3, 0,0, 3 10,4, 0,0, 3 13,0, 0,0, 3 13,1, 0,0, 3 13,2, 0,0, 20 13,3, 0,0, 12 13,2, 0,0, 12 13,4, 0,0, 2 13,5, 0,0, 2 13,6, 0,0, 2 13,5, 0,0, 2 13,4, 0,0, 2 13,2, 0,0, 2 13,7, 0,0, 2 13,8, 0,0, 2 13,9, 0,0, 2 20,0, 0,0, 2 20,1, 0,0, 2 20,2, 0,0, 2 20,3, 0,0, 2
[Begin Action 104] ;Round 4... 10,0, 0,0, 3 10,1, 0,0, 3 10,2, 0,0, 3 10,3, 0,0, 3 10,4, 0,0, 3 14,0, 0,0, 3 14,1, 0,0, 3 14,2, 0,0, 20 14,3, 0,0, 12 14,2, 0,0, 12 14,4, 0,0, 2 14,5, 0,0, 2 14,6, 0,0, 2 14,5, 0,0, 2 14,4, 0,0, 2 14,2, 0,0, 2 14,7, 0,0, 2 14,8, 0,0, 2 14,9, 0,0, 2 20,0, 0,0, 2 20,1, 0,0, 2 20,2, 0,0, 2 20,3, 0,0, 2
[Begin Action 105] ;Round 5... 10,0, 0,0, 3 10,1, 0,0, 3 10,2, 0,0, 3 10,3, 0,0, 3 10,4, 0,0, 3 15,0, 0,0, 3 15,1, 0,0, 3 15,2, 0,0, 20 15,3, 0,0, 12 15,2, 0,0, 12 15,4, 0,0, 2 15,5, 0,0, 2 15,6, 0,0, 2 15,5, 0,0, 2 15,4, 0,0, 2 15,2, 0,0, 2 15,7, 0,0, 2 15,8, 0,0, 2 15,9, 0,0, 2 20,0, 0,0, 2 20,1, 0,0, 2 20,2, 0,0, 2 20,3, 0,0, 2
[Begin Action 106] ;Round 6... 10,0, 0,0, 3 10,1, 0,0, 3 10,2, 0,0, 3 10,3, 0,0, 3 10,4, 0,0, 3 16,0, 0,0, 3 16,1, 0,0, 3 16,2, 0,0, 20 16,3, 0,0, 12 16,2, 0,0, 12 16,4, 0,0, 2 16,5, 0,0, 2 16,6, 0,0, 2 16,5, 0,0, 2 16,4, 0,0, 2 16,2, 0,0, 2 16,7, 0,0, 2 16,8, 0,0, 2 16,9, 0,0, 2 20,0, 0,0, 2 20,1, 0,0, 2 20,2, 0,0, 2 20,3, 0,0, 2
[Begin Action 107] ;Round 7... 10,0, 0,0, 3 10,1, 0,0, 3 10,2, 0,0, 3 10,3, 0,0, 3 10,4, 0,0, 3 17,0, 0,0, 3 17,1, 0,0, 3 17,2, 0,0, 20 17,3, 0,0, 12 17,2, 0,0, 12 17,4, 0,0, 2 17,5, 0,0, 2 17,6, 0,0, 2 17,5, 0,0, 2 17,4, 0,0, 2 17,2, 0,0, 2 17,7, 0,0, 2 17,8, 0,0, 2 17,9, 0,0, 2 20,0, 0,0, 2 20,1, 0,0, 2 20,2, 0,0, 2 20,3, 0,0, 2
[Begin Action 108] ;Round 8... 10,0, 0,0, 3 10,1, 0,0, 3 10,2, 0,0, 3 10,3, 0,0, 3 10,4, 0,0, 3 18,0, 0,0, 3 18,1, 0,0, 3 18,2, 0,0, 20 18,3, 0,0, 12 18,2, 0,0, 12 18,4, 0,0, 2 18,5, 0,0, 2 18,6, 0,0, 2 18,5, 0,0, 2 18,4, 0,0, 2 18,2, 0,0, 2 18,7, 0,0, 2 18,8, 0,0, 2 18,9, 0,0, 2 20,0, 0,0, 2 20,1, 0,0, 2 20,2, 0,0, 2 20,3, 0,0, 2
[Begin Action 109] ;Round 9... 10,0, 0,0, 3 10,1, 0,0, 3 10,2, 0,0, 3 10,3, 0,0, 3 10,4, 0,0, 3 19,0, 0,0, 3 19,1, 0,0, 3 19,2, 0,0, 20 19,3, 0,0, 12 19,2, 0,0, 12 19,4, 0,0, 2 19,5, 0,0, 2 19,6, 0,0, 2 19,5, 0,0, 2 19,4, 0,0, 2 19,2, 0,0, 2 19,7, 0,0, 2 19,8, 0,0, 2 19,9, 0,0, 2 20,0, 0,0, 2 20,1, 0,0, 2 20,2, 0,0, 2 20,3, 0,0, 2
[Begin Action 110] ;FIGHT! 110,0, 0,0, 2 110,1, 0,0, 6 110,2, 0,0, 30 110,1, 0,0, 2 110,2, 0,0, 2 110,1, 0,0, 2 110,2, 0,0, 2
[Begin Action 200] ;KO! 200, 0, 0,0, 1 200, 1, 0,0, 1 200, 2, 0,0, 1 200, 3, 0,0, 1 200, 4, 0,0, 1 200, 5, 0,0, 1 200, 6, 0,0, 1 200, 7, 0,0, 1 200, 8, 0,0, 1 200, 9, 0,0, 1 200,10, 0,0, 1 200,11, 0,0, 1 200,12, 0,0, 1 200,13, 0,0, 1 200,14, 0,0, 1 200,15, 0,0, 1 200,16, 0,0, 1 200,17, 0,0, 1 200,18, 0,0, 1 200,19, 0,0, 1 200,20, 0,0, 1 200,21, 0,0, 1 200,22, 0,0, 1 200,23, 0,0, 1 200,24, 0,0, 1 200,25, 0,0, 1 200,26, 0,0, 1 200,27, 0,0, 1 200,28, 0,0, 1 200,29, 0,0, 1 200,30, 0,0, 1 200,31, 0,0, 1 200,32, 0,0, 1 200,33, 0,0, 1 200,34, 0,0, 1 200,35, 0,0, 60 200,36, 0,0, 4 200,37, 0,0, 1 200,38, 0,0, 1 200,39, 0,0, 1 200,40, 0,0, 1 200,41, 0,0, 1 200,42, 0,0, 1 200,43, 0,0, 1 200,44, 0,0, 1 200,45, 0,0, 1 200,46, 0,0, 1 200,47, 0,0, 1 200,48, 0,0, 1 -1,-1, 0,0, -1
[Begin Action 201] ;Double KO! 200, 0, 0,0, 1 200, 1, 0,0, 1 200, 2, 0,0, 1 200, 3, 0,0, 1 200, 4, 0,0, 1 200, 5, 0,0, 1 200, 6, 0,0, 1 200, 7, 0,0, 1 200, 8, 0,0, 1 200, 9, 0,0, 1 200,10, 0,0, 1 200,11, 0,0, 1 200,12, 0,0, 1 200,13, 0,0, 1 200,14, 0,0, 1 200,15, 0,0, 1 200,16, 0,0, 1 200,17, 0,0, 1 200,18, 0,0, 1 200,19, 0,0, 1 200,20, 0,0, 1 200,21, 0,0, 1 200,22, 0,0, 1 200,23, 0,0, 1 200,24, 0,0, 1 200,25, 0,0, 1 200,26, 0,0, 1 200,27, 0,0, 1 200,28, 0,0, 1 200,29, 0,0, 1 200,30, 0,0, 1 200,31, 0,0, 1 200,32, 0,0, 1 200,33, 0,0, 1 200,34, 0,0, 1 201, 0, 0,0, 1 201, 1, 0,0, 1 201, 2, 0,0, 1 200, 3, 0,0, 1 200, 4, 0,0, 1 200, 5, 0,0, 1 200, 6, 0,0, 1 200, 7, 0,0, 1 200, 8, 0,0, 1 200, 9, 0,0, 1 200,10, 0,0, 1 200,11, 0,0, 1 200,12, 0,0, 80 200,13, 0,0, 4 200,14, 0,0, 1 200,15, 0,0, 1 200,16, 0,0, 1 200,17, 0,0, 1 200,18, 0,0, 1 200,19, 0,0, 1 200,20, 0,0, 1 200,21, 0,0, 1 200,22, 0,0, 1 200,23, 0,0, 1 200,24, 0,0, 1 -1,-1, 0,0, -1
[Begin Action 202] ;Time Over! 202, 0, 0,0, 1 202, 1, 0,0, 1 202, 2, 0,0, 1 202, 3, 0,0, 1 202, 4, 0,0, 1 202, 5, 0,0, 1 202, 6, 0,0, 1 202, 7, 0,0, 1 202, 8, 0,0, 1 202, 9, 0,0, 1 202,10, 0,0, 1 202,11, 0,0, 1 202,12, 0,0, 1 202,13, 0,0, 1 202,14, 0,0, 1 202,15, 0,0, 1 202,16, 0,0, 1 202,17, 0,0, 1 202,18, 0,0, 1 202,19, 0,0, 1 202,20, 0,0, 1 202,21, 0,0, 1 202,22, 0,0, 1 202,23, 0,0, 1 202,24, 0,0, 1 202,25, 0,0, 1 202,26, 0,0, 1 202,27, 0,0, 1 202,28, 0,0, 1 202,29, 0,0, 1 202,30, 0,0, 1 202,31, 0,0, 1 202,32, 0,0, 1 202,33, 0,0, 1 202,34, 0,0, 1 202,35, 0,0, 1 202,36, 0,0, 1 202,37, 0,0, 1 202,38, 0,0, 1 202,39, 0,0, 1 202,40, 0,0, 1 202,41, 0,0, 1 202,42, 0,0, 1 202,43, 0,0, 1 202,44, 0,0, 1 202,45, 0,0, 1 202,46, 0,0, 1 202,47, 0,0, 1 202,48, 0,0, 43 202,49, 0,0, 3 202,50, 0,0, 1 202,51, 0,0, 1 202,52, 0,0, 1 202,53, 0,0, 1 202,54, 0,0, 1 202,55, 0,0, 1 202,56, 0,0, 1 202,57, 0,0, 1 202,58, 0,0, 1 202,59, 0,0, 1 202,60, 0,0, 1 202,61, 0,0, 1 202,62, 0,0, 1 202,63, 0,0, 1 202,64, 0,0, 1 202,65, 0,0, 1 202,66, 0,0, 1 202,67, 0,0, 1 202,68, 0,0, 1 202,69, 0,0, 1 202,70, 0,0, 1 202,71, 0,0, 1 -1,-1, 0,0, -1
[Begin Action 203] ;Draw Game! 203, 0, 0,0, 1 203, 1, 0,0, 1 203, 2, 0,0, 1 203, 3, 0,0, 1 203, 4, 0,0, 1 203, 5, 0,0, 1 203, 6, 0,0, 1 203, 7, 0,0, 1 203, 8, 0,0, 1 203, 9, 0,0, 1 203,10, 0,0, 1 203,11, 0,0, 1 203,12, 0,0, 1 203,13, 0,0, 1 203,14, 0,0, 1 203,15, 0,0, 1 203,16, 0,0, 1 203,17, 0,0, 1 203,18, 0,0, 1 203,19, 0,0, 1 203,20, 0,0, 1 203,21, 0,0, 1 203,22, 0,0, 1 203,23, 0,0, 1 203,24, 0,0, 1 203,25, 0,0, 1 203,26, 0,0, 1 203,27, 0,0, 1 203,28, 0,0, 1 203,29, 0,0, 1 203,30, 0,0, 1 203,31, 0,0, 1 203,32, 0,0, 60 203,33, 0,0, 4 203,34, 0,0, 1 203,35, 0,0, 1 203,36, 0,0, 1 203,37, 0,0, 1 203,38, 0,0, 1 203,39, 0,0, 1 203,40, 0,0, 1 203,41, 0,0, 1 203,42, 0,0, 1 203,43, 0,0, 1 203,44, 0,0, 1 203,45, 0,0, 1 203,46, 0,0, 1 203,47, 0,0, 1 203,48, 0,0, 1 203,49, 0,0, 1 203,50, 0,0, 1 203,51, 0,0, 1 -1,-1, 0,0, -1
[WinIcon] ;--------------------Win Icon p1.pos = 40,42 p2.pos = 267,42
p1.iconoffset = 11,0 p2.iconoffset = -11,0
p1.c.spr = 1001,0 p1.c.scale = .5,.5 p1.c.layerno = 1 p2.c.spr = 1002,0 p2.c.scale = .5,.5 p2.c.layerno = 1
p1.h.spr = 1001,1 p1.h.scale = .5,.5 p1.h.layerno = 1 p2.h.spr = 1002,1 p2.h.scale = .5,.5 p2.h.layerno = 1
p1.n.spr = 1001,2 p1.n.scale = .5,.5 p1.n.layerno = 1 p2.n.spr = 1002,2 p2.n.scale = .5,.5 p2.n.layerno = 1
p1.s.spr = 1001,3 p1.s.scale = .5,.5 p1.s.layerno = 1 p2.s.spr = 1002,3 p2.s.scale = .5,.5 p2.s.layerno = 1
p1.suicide.spr = 1001,4 p1.suicide.scale = .5,.5 p1.suicide.layerno = 1 p2.suicide.spr = 1002,4 p2.suicide.scale = .5,.5 p2.suicide.layerno = 1
p1.t.spr = 1001,5 p1.t.scale = .5,.5 p1.t.layerno = 1 p2.t.spr = 1002,5 p2.t.scale = .5,.5 p2.t.layerno = 1
p1.throw.spr = 1001,6 p1.throw.scale = .5,.5 p1.throw.layerno = 1 p2.throw.spr = 1002,6 p2.throw.scale = .5,.5 p2.throw.layerno = 1
p1.perfect.spr = 1001,7 p1.perfect.scale = .5,.5 p1.perfect.layerno = 1 p2.perfect.spr = 1002,7 p2.perfect.scale = .5,.5 p2.perfect.layerno = 1
p1.teammate.spr = 1001,8 p1.teammate.scale = .5,.5 p1.teammate.layerno = 1 p2.teammate.spr = 1002,8 p2.teammate.scale = .5,.5 p2.teammate.layerno = 1
useiconupto = 7
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