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 Damage\hurt Voice

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benhazard
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benhazard

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Sagittarius Male Nº de Posteos : 297
Fecha de inscripción : 2009-11-03
Edad : 33
Localización : Brazil


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PostSubject: Damagehurt Voice   Damage\hurt Voice Icon_minitimeMon Jul 16, 2012 6:14 pm

I have finished all the basic of Pan, well, now I want ato add Pain/hurt/cry/damage voice sounds when she get hitted, but can't identify where I do it. it seems, this is already defined on the commom1.cns, but I do not know where is exactly.

i want to ask if anyone know where i can start. to finish this detail. or I need to add PlaySnd in any gethit state?
Could someone help me?
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G.o.D.
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Male Nº de Posteos : 675
Fecha de inscripción : 2012-04-07

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PostSubject: Re: Damage\hurt Voice   Damage\hurt Voice Icon_minitimeMon Jul 16, 2012 6:38 pm

Well, I did this way:

- I went on State -3;
- I set a variable like this:

Code:
[State -3, 4]
type = VarRandom
triggerall = Time = 1
trigger1 = stateno = 5000
trigger2 = stateno = 5010
trigger3 = stateno = 5020
v = 4
range = 0,18

-then I placed Playsnd like this:
Code:
[State -3, 5]
type = PlaySnd
triggerall = Time = 1
triggerall = alive = 1
triggerall = Var(4) = [0,3]
trigger1 = stateno = 5000
trigger2 = stateno = 5010
trigger3 = stateno = 5020
value = 5000,0

[State -3, 6]
type = PlaySnd
triggerall = Time = 1
triggerall = alive = 1
triggerall = Var(4) = [4,7]
trigger1 = stateno = 5000
trigger2 = stateno = 5010
trigger3 = stateno = 5020
value = 5000,1

[State -3, 6]
type = PlaySnd
triggerall = Time = 1
triggerall = alive = 1
triggerall = Var(4) = [8,11]
trigger1 = stateno = 5000
trigger2 = stateno = 5010
trigger3 = stateno = 5020
value = 5000,2

[State -3, 6]
type = PlaySnd
triggerall = Time = 1
triggerall = alive = 1
triggerall = Var(4) = [12,15]
trigger1 = stateno = 5000
trigger2 = stateno = 5010
trigger3 = stateno = 5020
value = 5000,3

(copied from my Gogeta)

In the last one there is 5000,3 ;I didn't want my char to do a hurt voice everytime, so I placed that number.
Hope this helps!

Ah, and off-topic, did you see the mouth talk animation sprites I did?
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benhazard
Lv 3
Lv 3
benhazard

Google Chrome
Sagittarius Male Nº de Posteos : 297
Fecha de inscripción : 2009-11-03
Edad : 33
Localización : Brazil


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PostSubject: Re: Damage\hurt Voice   Damage\hurt Voice Icon_minitimeMon Jul 16, 2012 9:52 pm

Yes, they also answered on mugen guild, about the mouth talk, i used it Friendly thanks, i have not replied because i was worried to need to make a double post when i need to show her stuff progress. XD

for now, i am working on Sawady Auto/teleport combos.
when i finish what sawady let on her, i will just make a review on her basic attacks. (sparks, velocity, or any bug yet)
and then, i will to start to add new things and stuff, (well, i think that i will start with her classic super, kamehameha to begin it)


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benhazard
Lv 3
Lv 3
benhazard

Google Chrome
Sagittarius Male Nº de Posteos : 297
Fecha de inscripción : 2009-11-03
Edad : 33
Localización : Brazil


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PostSubject: Re: Damage\hurt Voice   Damage\hurt Voice Icon_minitimeWed Jul 18, 2012 10:47 pm

I just want to ask again, i think is not hard, but is possible to add "angledraw" for the explod?
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G.o.D.
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Male Nº de Posteos : 675
Fecha de inscripción : 2012-04-07

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PostSubject: Re: Damage\hurt Voice   Damage\hurt Voice Icon_minitimeThu Jul 19, 2012 5:42 pm

I think you can use AngleDraw only for helpers and such, not for explods, but maybe if the helper uses an explod it can be "angledrawed", never tried it.

What would you like to do? For explods you can use ModifyExplod, to change his scale etc. .
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PostSubject: Re: Damage\hurt Voice   Damage\hurt Voice Icon_minitime

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