Mugen Generations
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Mugen Generations
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Mugen Generations

Comunidad de Mugen Latino donde podrás encontrar noticias, información, tutoriales (Pixelart y Programación) ayuda, y lo que desees.
 
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 Dragon Ball Kai Legends M.U.G.E.N

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JocaTheBest
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PostSubject: Dragon Ball Kai Legends M.U.G.E.N   Dragon Ball Kai Legends M.U.G.E.N Icon_minitimeSun Jul 08, 2012 10:51 am

https://youtu.be/dkIke17pMqU
The game i'm working on.Upload as soon as i can.
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G.o.D.
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PostSubject: Re: Dragon Ball Kai Legends M.U.G.E.N   Dragon Ball Kai Legends M.U.G.E.N Icon_minitimeSun Jul 08, 2012 11:18 am

Can you tell us more?
-Is this a compilation of other characters? Because from the video it seems like that.
-Or, are you making your gameplay? I hope yes.
-Or, are you working on the screenpack? It sure looks good, but I can recognize the source of some elements.

If you make a compilation of chars and put a screenpack, that doesn't mean this is your game.

Ask for permission for some stuff and don't forget to give credits to the authors Wink
Don't start to do compilations like Ristar, please.
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JocaTheBest
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PostSubject: Re: Dragon Ball Kai Legends M.U.G.E.N   Dragon Ball Kai Legends M.U.G.E.N Icon_minitimeSun Jul 08, 2012 12:46 pm

Ok i'll do that as soon i finish the compilation.But i need only one more char (final form cooler and i can't find him any where.Do you now where to find him?And i'm new here so i don't know how things go around here, so thanks for advice(permission and stuff)!
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G.o.D.
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PostSubject: Re: Dragon Ball Kai Legends M.U.G.E.N   Dragon Ball Kai Legends M.U.G.E.N Icon_minitimeSun Jul 08, 2012 1:10 pm

I hope you do a new gameplay and make the compilation a bit more unique.

Cooler by Mefio type9
http://www.geocities.jp/karonbu002/mugen.html
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JocaTheBest
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PostSubject: Re: Dragon Ball Kai Legends M.U.G.E.N   Dragon Ball Kai Legends M.U.G.E.N Icon_minitimeSun Jul 08, 2012 3:15 pm

Thanks for the Cooler it look's great,but i have to ask:"How do you mean more unique?Do you have some ideas?Please, if you do share.
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G.o.D.
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PostSubject: Re: Dragon Ball Kai Legends M.U.G.E.N   Dragon Ball Kai Legends M.U.G.E.N Icon_minitimeSun Jul 08, 2012 4:14 pm

I just noticed this is in Found Releases.

Anyway, a more unique gameplay like a Budokai style, with a punch for punches, one for kicks etc., I don't have a lot of ideas right now...
Or maybe like mugen 2005 by ZGteam...
Well, instead of using chars that you find on the internet, come up with a gameplay that you like, that you've tested, etc.
What mugen characters do you like? Start from it.
Maybe if you have to, sprite and edit some moves for your char, etc.
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JocaTheBest
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PostSubject: Re: Dragon Ball Kai Legends M.U.G.E.N   Dragon Ball Kai Legends M.U.G.E.N Icon_minitimeMon Jul 09, 2012 7:35 am

I was thinking if i can use sprites from these characters in this roster i have and make a choujin fighting style.Because i realy like what Choujin did.Choujin fighting style or gameplay is perfect and is very balanced.I think i'm gonna start this project.
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G.o.D.
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PostSubject: Re: Dragon Ball Kai Legends M.U.G.E.N   Dragon Ball Kai Legends M.U.G.E.N Icon_minitimeMon Jul 09, 2012 9:06 am

That's a good idea!
But, I have to warn you about something:
-if you're gonna make this a Choujin project, please don't make spriteswaps: this means you don't have to use a .sff file and copy it in a char;
look at Tomo chars, they're just
SSJ Goku -> Yamcha sprites added and some FX and sound, the gameplay is the same;
Tien -> Chiaotzu sprites swapped and added some FX and sound, the gameplay is the same as Tien's;
Krillin -> Roshi spriteswap and soundswap;
don't make them like that Smile (I'm not the only one who thinks this)
-come up with something creative (I saw that you talked in the Choujin chars topic: did you see those great video in tudou? Maybe you could use some ideas from those).

Good luck on the project. Put a lot of effort in it, and I'm sure this could be a great game. You already worked on the screenpack, which is good, don't waste your work. Smile

Some mods have to move this topic to "Projects".
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