Mugen Generations
Ayuda con un ataque Banner15
Mugen Generations
Ayuda con un ataque Banner15
Mugen Generations
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Mugen Generations

Comunidad de Mugen Latino donde podrás encontrar noticias, información, tutoriales (Pixelart y Programación) ayuda, y lo que desees.
 
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 Ayuda con un ataque

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OmegaZero
Lv 1
Lv 1


Male Nº de Posteos : 9
Fecha de inscripción : 2011-03-15

Ayuda con un ataque Empty
PostSubject: Ayuda con un ataque   Ayuda con un ataque Icon_minitimeWed May 25, 2011 12:07 am

Ya me las he arreglado con el codigo, pero aun no logro que salgan rayos del otro lado

Ayuda con un ataque Thundaga

Por favor, ayudenme 005

;-------------------------------------------------------------------
[Statedef 3220]
type = S
physics = S
movetype = A
anim = 3100
sprpriority = 1
ctrl = 0

[State 800, 0]
type = PowerAdd
trigger1 = time = 2
value = -2000

[State 190, 0]
type = VarSet
trigger1 = time = 0
v = 11
value = 0

[State 5120, 4]
type = PlaySnd
trigger1 = time = 0
value = 3220,0

[State 190, 1]
type = Explod
trigger1 = time = 0
anim = 3410
sprpriority = 2
postype = p1
pos = 10,0

[State 1200,***]
type = helper
trigger1 = time = 10
id = 3220
pos = 10,0
postype = p1
stateno = 3221
helpertype = normal
ownpal = 1

[State 1200,***]
type = helper
trigger1 = time = 20
id = 3220
pos = 10,0
postype = p1
stateno = 3221
helpertype = normal
ownpal = 1

[State 1200,***]
type = helper
trigger1 = time = 30
id = 3220
pos = 10,0
postype = p1
stateno = 3221
helpertype = normal
ownpal = 1

[State 1200,***]
type = helper
trigger1 = time = 40
id = 3220
pos = 10,0
postype = p1
stateno = 3221
helpertype = normal
ownpal = 1

[State 1200,***]
type = helper
trigger1 = time = 50
id = 3220
pos = 10,0
postype = p1
stateno = 3221
helpertype = normal
ownpal = 1

[State 1200,***]
type = helper
trigger1 = time = 60
id = 3220
pos = 10,0
postype = p1
stateno = 3221
helpertype = normal
ownpal = 1

[State 190, 0]
type = ChangeState
trigger1 = Animtime = 0
value = 0
ctrl = 1

[Statedef 3221]
type = A
movetype = A
anim = 3411
sprpriority = 2
ctrl = 0

[State 194, 0]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 190, 0]
type = VelSet
trigger1 = Anim = 3411
x = 0
y = -10

[State 190, 0]
type = Hitdef
trigger1 = 1
attr = A, SP
givepower = 100,100
animtype = Hard
damage = 100,35
hitflag = MA
guardflag = MA
pausetime = 1,10
sparkno = s70
guard.sparkno = s90
sparkxy = 40,-30
hitsound = s0,3
guardsound = s0,4
air.juggle = 1
ground.type = Low
ground.slidetime = 4
ground.hittime = 2
ground.velocity = -3.0, -4
air.velocity = -3.3,-4
fall.yvelocity = 0
air.fall = 1
fall.recover =1
Palfx.time = 5
Palfx.add = 255,255,255
persistent = 0
ignorehitpause = 1

[State 190, 0]
type = ChangeState
trigger1 = Anim = 3411
trigger1 = Pos y < -155
value = 3222

[State 1201,end]
type = Destroyself
trigger1 = time = 30

[Statedef 3222]
type = A
movetype = A
anim = 3412
sprpriority = 2
ctrl = 0

[State 194, 0]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 190, 0]
type = VelSet
trigger1 = Anim = 3412
x = 0
y = 0

[State 190, 0]
type = ChangeAnim
trigger1 = Anim = 3411
trigger1 = Pos x < -155
value = 3412

[State 190, 0]
type = VelSet
trigger1 = Anim = 3412
x = 0
y = 0

[State 190, 0]
type = ChangeState
trigger1 = Anim = 3412
trigger1 = Animtime = 0
value = 3223

[Statedef 3223]
type = A
movetype = A
anim = 3413
sprpriority = 2
ctrl = 0

[State 1200,***]
type = helper
trigger1 = time = 0
id = 3223
pos = -90,0
postype = p1
stateno = 3224
helpertype = normal
ownpal = 1

[State 1200,***]
type = helper
trigger1 = time = 10
id = 3223
pos = -90,0
postype = p1
stateno = 3224
helpertype = normal
ownpal = 1

[State 1200,***]
type = helper
trigger1 = time = 18
id = 3223
pos = -90,0
postype = p1
stateno = 3224
helpertype = normal
ownpal = 1

[State 194, 0]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 190, 0]
type = VelSet
trigger1 = Anim = 3413
x = 10
y = 0

[State 190, 0]
type = Hitdef
trigger1 = 1
attr = A, SP
givepower = 100,100
animtype = Hard
damage = 100,35
hitflag = MA
guardflag = MA
pausetime = 1,10
sparkno = s70
guard.sparkno = s90
sparkxy = 40,-30
hitsound = s0,3
guardsound = s0,4
air.juggle = 1
ground.type = Low
ground.slidetime = 4
ground.hittime = 2
ground.velocity = -3.0, -4
air.velocity = -3.3,-4
fall.yvelocity = 0
air.fall = 1
fall.recover =1
Palfx.time = 5
Palfx.add = 255,255,255
persistent = 0
ignorehitpause = 1

[State 1201,end]
type = Destroyself
trigger1 = FrontEdgeBodyDist <= 0
trigger1 = Stateno = 3225

[State 190, 0]
type = ChangeState
trigger1 = Anim = 3413
trigger1 = FrontEdgeBodyDist <= 0
value = 3225

[Statedef 3224]
type = A
movetype = A
anim = 3413
sprpriority = 2
ctrl = 0

[State 194, 0]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 190, 0]
type = VelSet
trigger1 = Anim = 3413
x = -10
y = 0

[State 190, 0]
type = Hitdef
trigger1 = 1
attr = A, SP
givepower = 100,100
animtype = Hard
damage = 100,35
hitflag = MA
guardflag = MA
pausetime = 1,10
sparkno = s70
guard.sparkno = s90
sparkxy = 40,-30
hitsound = s0,3
guardsound = s0,4
air.juggle = 1
ground.type = Low
ground.slidetime = 4
ground.hittime = 2
ground.velocity = -3.0, -4
air.velocity = -3.3,-4
fall.yvelocity = 0
air.fall = 1
fall.recover =1
Palfx.time = 5
Palfx.add = 255,255,255
persistent = 0
ignorehitpause = 1

[State 1201,end]
type = Destroyself
trigger1 = BackEdgeBodyDist <= 0
trigger1 = Stateno = 3225

[State 190, 0]
type = ChangeState
trigger1 = Anim = 3413
trigger1 = BackEdgeBodyDist <= 0
value = 3225

[Statedef 3225]
type = A
movetype = A
anim = 3412
sprpriority = 2
ctrl = 0

[State 194, 0]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 190, 0]
type = VelSet
trigger1 = Anim = 3412
x = 0
y = 0

[State 190, 0]
type = ChangeState
trigger1 = Anim = 3412
trigger1 = Animtime = 0
value = 3226

[Statedef 3226]
type = A
movetype = A
anim = 3411
sprpriority = 2
ctrl = 0

[State 194, 0]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 190, 0]
type = VelSet
trigger1 = Anim = 3411
x = 0
y = 10

[State 190, 0]
type = Hitdef
trigger1 = 1
attr = A, SP
givepower = 100,100
animtype = Hard
damage = 100,35
hitflag = MA
guardflag = MA
pausetime = 1,10
sparkno = s70
guard.sparkno = s90
sparkxy = 40,-30
hitsound = s0,3
guardsound = s0,4
air.juggle = 1
ground.type = Low
ground.slidetime = 4
ground.hittime = 2
ground.velocity = -3.0, -4
air.velocity = -3.3,-4
fall.yvelocity = 0
air.fall = 1
fall.recover =1
Palfx.time = 5
Palfx.add = 255,255,255
persistent = 0
ignorehitpause = 1

[State 1201,end]
type = Destroyself
trigger1 = time = 30

[State 190, 0]
type = ChangeState
trigger1 = Anim = 3411
trigger1 = Pos x < -5
value = 3227

[Statedef 3227]
type = A
movetype = A
anim = 3412
sprpriority = 2
ctrl = 0

[State 194, 0]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 190, 0]
type = VelSet
trigger1 = Anim = 3412
x = 0
y = 0

[State 1201,end]
type = Destroyself
trigger1 = time = 30
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XJonasX
Lv 4
Lv 4
XJonasX

Mozilla Firefox
Scorpio Male Nº de Posteos : 361
Fecha de inscripción : 2009-12-30
Edad : 28
Localización : Mexico :D


Ayuda con un ataque Empty
PostSubject: Re: Ayuda con un ataque   Ayuda con un ataque Icon_minitimeSat May 28, 2011 12:49 pm

bueno deducire rapido por que muy bien no entendi, el unico problema que tienes es que no hay rayos en la parte izquierda de la pantalla?

si es asi

lado derecho
0+Screenpos X

lado izquierdo
320-Screenpos X
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