ottoredo Lv 1
Nº de Posteos : 43 Fecha de inscripción : 2010-03-28
| Subject: Ayuda con life bar(resuelto) Fri Apr 09, 2010 9:40 pm | |
| Hola a todos . Por favor me podria alguien explicar que esta mal en este código - Spoiler:
[Lifebar] ;Player 1 p1.pos = 0,0 p1.bg0.anim = 5 p1.bg0.layerno = 2 p1.bg0.offset = 5,5 p1.bg0.scale = 0.5,0.5 p1.bg1.anim = 6 p1.bg1.layerno = 2 p1.bg1.offset = 0,0 p1.bg1.scale = 0.5,0.5 p1.bg2.spr = 5,2 p1.bg2.layerno = 2 p1.bg2.offset = 0,0 p1.bg2.scale = 0.5,0.5 p1.mid.spr = 5,7 p1.mid.layerno = 2 p1.mid.offset = 18,18 p1.mid.scale = 0.5,0.5 p1.front.spr = 5,6 p1.front.layerno = 2 p1.front.offset = 18,18 p1.front.scale = 0.5,0.5 p1.range.x = 128,18 ;Player 2 p2.pos = 320,0 p2.bg0.spr = 5,0 p2.bg0.layerno = 2 p2.bg0.offset = -320,0 p2.bg0.scale = 0.5,0.5 p2.bg1.anim = 6 p2.bg1.layerno = 2 p2.bg1.offset = 0,0 p2.bg1.scale = 0.5,0.5 p2.bg1.facing = -1 p2.bg2.spr = 5,2 p2.bg2.layerno = 2 p2.bg2.offset = 0,0 p2.bg2.scale = 0.5,0.5 p2.bg2.facing = -1 p2.mid.spr = 5,7 p2.mid.layerno = 2 p2.mid.offset = -18,18 p2.mid.scale = 0.5,0.5 p2.mid.facing = -1 p2.front.spr = 5,6 p2.front.layerno = 2 p2.front.offset = -18,18 p2.front.scale = 0.5,0.5 p2.front.facing = -1 p2.range.x = -128,-18
[Simul Lifebar] ;Player 1 p1.pos = 0,0 p1.bg0.anim = 5 p1.bg0.layerno = 2 p1.bg0.offset = 0,0 p1.bg0.scale = 0.5,0.5 p1.bg1.anim = 6 p1.bg1.layerno = 2 p1.bg1.offset = 0,0 p1.bg1.scale = 0.5,0.5 p1.bg2.spr = 5,2 p1.bg2.layerno = 2 p1.bg2.offset = 0,0 p1.bg2.scale = 0.5,0.5 p1.mid.spr = 5,7 p1.mid.layerno = 2 p1.mid.offset = 18,18 p1.mid.scale = 0.5,0.25 p1.front.spr = 5,6 p1.front.layerno = 2 p1.front.offset = 18,18 p1.front.scale = 0.5,0.25 p1.range.x = 128,18 ;Player 2 p2.pos = 320,0 p2.bg0.spr = 5,0 p2.bg0.layerno = 2 p2.bg0.offset = -320,0 p2.bg0.scale = 0.5,0.5 p2.bg1.anim = 6 p2.bg1.layerno = 2 p2.bg1.offset = 0,0 p2.bg1.scale = 0.5,0.5 p2.bg1.facing = -1 p2.bg2.spr = 5,2 p2.bg2.layerno = 2 p2.bg2.offset = 0,0 p2.bg2.scale = 0.5,0.5 p2.bg2.facing = -1 p2.mid.spr = 5,7 p2.mid.layerno = 2 p2.mid.offset = -18,18 p2.mid.scale = 0.5,0.25 p2.mid.facing = -1 p2.front.spr = 5,6 p2.front.layerno = 2 p2.front.offset = -18,18 p2.front.scale = 0.5,0.25 p2.front.facing = -1 p2.range.x = -128,-18 ;Player 3 p3.pos = 0,0 p3.mid.spr = 5,7 p3.mid.layerno = 2 p3.mid.offset = 18,21 p3.mid.scale = 0.5,0.25 p3.front.spr = 5,6 p3.front.layerno = 2 p3.front.offset = 18,21 p3.front.scale = 0.5,0.25 p3.range.x = 128,18 ;Player 4 p4.pos = 320,0 p4.mid.spr = 5,7 p4.mid.layerno = 2 p4.mid.offset = -18,21 p4.mid.scale = 0.5,0.25 p4.mid.facing = -1 p4.front.spr = 5,6 p4.front.layerno = 2 p4.front.offset = -18,21 p4.front.scale = 0.5,0.25 p4.front.facing = -1 p4.range.x = -128,-18
[Turns Lifebar] ;Player 1 p1.pos = 0,0 p1.bg0.anim = 5 p1.bg0.layerno = 2 p1.bg0.offset = 0,0 p1.bg0.scale = 0.5,0.5 p1.bg1.anim = 7 p1.bg1.layerno = 2 p1.bg1.offset = 0,0 p1.bg1.scale = 0.5,0.5 p1.bg2.spr = 5,3 p1.bg2.layerno = 2 p1.bg2.offset = 0,0 p1.bg2.scale = 0.5,0.5 p1.mid.spr = 5,7 p1.mid.layerno = 2 p1.mid.offset = 18,18 p1.mid.scale = 0.5,0.5 p1.front.spr = 5,6 p1.front.layerno = 2 p1.front.offset = 18,18 p1.front.scale = 0.5,0.5 p1.range.x = 128,18 ;Player 2 p2.pos = 320,0 p2.bg0.spr = 5,0 p2.bg0.layerno = 2 p2.bg0.offset = -320,0 p2.bg0.scale = 0.5,0.5 p2.bg1.anim = 7 p2.bg1.layerno = 2 p2.bg1.offset = 0,0 p2.bg1.scale = 0.5,0.5 p2.bg1.facing = -1 p2.bg2.spr = 5,3 p2.bg2.layerno = 2 p2.bg2.offset = 0,0 p2.bg2.scale = 0.5,0.5 p2.bg2.facing = -1 p2.mid.spr = 5,7 p2.mid.layerno = 2 p2.mid.offset = -18,18 p2.mid.scale = 0.5,0.5 p2.mid.facing = -1 p2.front.spr = 5,6 p2.front.layerno = 2 p2.front.offset = -18,18 p2.front.scale = 0.5,0.5 p2.front.facing = -1 p2.range.x = -128,-18
[Begin Action 5] 5,1, 0,0, 1, ,S1
[Begin Action 6] 5,4, 0,0, 1, ,S1 [Begin Action 7] 5,5, 0,0, 1, ,S1
;----------------------------------------------------------- [Powerbar] ;Player 1 p1.pos = 0,202 ;p1.bg0.anim = 8 ;p1.bg0.layerno = 2 ;p1.bg0.offset = 0,29 ;p1.bg0.scale = 0.5,0.5 ;p1.bg1.spr = 5,9 ;p1.bg1.layerno = 2 ;p1.bg1.offset = 0,29 ;p1.bg1.scale = 0.5,0.5 p1.bg2.spr = 5,8 p1.bg2.layerno = 2 p1.bg2.offset = 0,0 p1.bg2.scale = 0.5,0.5 p1.front.spr = 0,17 p1.front.layerno = 2 p1.front.offset = 26,14 p1.front.scale = 0.5,0.5 p1.range.x = 58,26 p1.counter.offset = 13,26 p1.counter.font = 2,0, 0 p1.counter.layerno = 2
;Player 2 p2.pos = 320,202 ;p2.bg1.anim = 9 ;p2.bg1.layerno = 2 ;p2.bg1.offset = 0,0 ;p2.bg1.scale = 0.5,0.5 ;p2.bg1.facing = -1 ;p2.bg2.spr = 0,14 ;p2.bg2.layerno = 2 ;p2.bg2.offset = 0,0 ;p2.bg2.scale = 0.5,0.5 ;p2.bg2.facing = -1 p2.front.spr = 0,17 p2.front.layerno = 2 p2.front.offset = -26,14 p2.front.scale = 0.5,0.5 p2.front.facing = -1 p2.range.x = -58,-26 p2.counter.offset = -13,26 p2.counter.font = 2,0, 0 p2.counter.layerno = 2
; --level sounds--- ;level1.snd = 0,0 ;level2.snd = 0,0 ;level3.snd = 3,0
[Begin Action 8] 5,10, 0,0, 1, ,S1 [Begin Action 9] 0,15, 0,0, 1, ,S1
;----------------------------------------------------------- [Face] ;Player 1 p1.pos = 0,0 p1.face.spr = 100000,1 p1.face.scale = 0.25,0.25 p1.face.facing = 1 p1.face.offset = 0,0 p1.face.layerno = 1 ;Player 2 p2.pos = 320,-7 p2.face.spr = 9000,1 p2.face.scale = 0.25,0.25 p2.face.facing = -1 p2.face.offset = 0,0 p2.face.layerno = 1
[Simul Face] ;Player 1 p1.pos = 0,0 p1.face.spr = 100000,1 p1.face.scale = 0.25,0.25 p1.face.facing = 1 p1.face.offset = 0,0 p1.face.layerno = 1 ;Player 2 p2.pos = 0,0 p2.face.spr = 100000,1 p2.face.scale = 0.25,0.25 p2.face.facing = -1 p2.face.offset = 0,0 p2.face.layerno = 1 ;Player 3 p3.pos = 30,-7 p3.face.spr = 100000,1 p3.face.scale = 0.25,0.25 p3.face.facing = 1 p3.face.offset = 0,0 p3.face.layerno = 1 ;Player 4 p4.pos = 290,-7 p4.face.spr = 100000,1 p4.face.scale = 0.25,0.25 p4.face.facing = -1 p4.face.offset = 0,0 p4.face.layerno = 1
[Turns Face] ;Player 1 p1.pos = 0,-7 p1.face.spr = 9000,1 p1.face.scale = 0.25,0.25 p1.face.facing = 1 p1.face.offset = 0,0 p1.face.layerno = 1 p1.teammate.pos = 31,1 p1.teammate.spacing = 13,0 p1.teammate.ko.anim = 4 p1.teammate.ko.scale = 0.5,0.5 p1.teammate.ko.layerno = 1 p1.teammate.ko.offset = 0,0 p1.teammate.face.spr = 9000,0 p1.teammate.face.scale = 0.5,0.5 p1.teammate.face.facing = 0 p1.teammate.face.offset = 0,0 p1.teammate.face.layerno = 1 ;Player 2 p2.pos = 320,-7 p2.face.spr = 9000,1 p2.face.scale = 0.25,0.25 p2.face.facing = -1 p2.face.offset = 0,0 p2.face.layerno = 1 p2.teammate.pos = 289,1 p2.teammate.spacing = -13,0 p2.teammate.ko.anim = 4 p2.teammate.ko.scale = 0.5,0.5 p2.teammate.ko.facing = -1 p2.teammate.ko.layerno = 1 p2.teammate.ko.offset = 0,0 p2.teammate.face.spr = 9000,0 p2.teammate.face.scale = 0.5,0.5 p2.teammate.face.facing = -1 p2.teammate.face.offset = 0,0 p2.teammate.face.layerno = 1
Lo que sucede es q los retratos no aparecen bien, salvo en el modo turnos aqui las imagenes - Spoiler:
gracias. |
|